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What are you playing this weekend? 2025-04-11
(lemmy.world)
A community for everything Nintendo. Games, news, discussions, stories etc.
Game | Date
|
Drag x Drive [S2] | Aug 14 Pokémon Z-A | Oct 16 Hyrule Warriors: Age of Imprisonment [S2] | 2025 Kirby Air Riders [S2] | 2025 Metroid Prime 4 | 2025 The Duskbloods [S2] | 2026 Rhythm Heaven: Groove | 2026 Tomodachi Life: Living the Dream | 2026 Spaltoon Raiders [S2] | TBA
[S2] means Switch 2 only.
I'm still on my Metaphor ReFantazio playthrough, and I'm still loving it! I'm currently in the main dungeon associated with the first tournament trial.
However, I just unlocked endless mana by virtue of stealing it from enemies and all resource management has been thrown out of the window, I presume. I don't like limiting myself, but I also think JRPGs need proper resource scarcity to be good - it's probably both the most important and most overlooked design parameter for a great dungeon.
Example from my current dungeon
There are these stealth sections with the main boss, I presume. Every time he catches me, I get to steal mana from him with three characters and on my last turn, there seems to be a guaranteed escape. That's 15 mana a turn, or 45 per fight, which means I'm fully regenerated within minutes if I want to.Due to this excessive amount of MP recovery, these dungeons don't feel tightly designed at all. Persona 5 was a lot better at this, even though the endless ammunition in Royal made it way easier. I don't think these games should have any skills to regenerate MP.
I am opposite, I worry too much about losing health and mana, and prefer some way to regenerate it all. Though I guess it depends on overall game design too.