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submitted 2 weeks ago by Blaze@lemm.ee to c/linux@programming.dev

cross-posted from: https://lemmy.zip/post/35294960

And it's all down to an improved NTsync driver.

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[-] TwilightKiddy@programming.dev 43 points 2 weeks ago

It's a bit sad how everybody talk about the new NTsync. Most games, like, 90% of them, are not bound by sync. You would get exactly no performance benefit in them. What's better about it is the correctness of the implementation, more programs will work under WINE as a result of switching to NTsync. It's a good thing, but media clearly seems to miss the point and only focus on a few cases where it would give an impressive performance benefit.

[-] refalo@programming.dev 18 points 2 weeks ago* (last edited 2 weeks ago)

And even if the game did greatly benefit from it, most people are already using esync/fsync in lutris/proton/etc. and so they also won't really see a difference from what they're used to.

[-] Feyd@programming.dev 15 points 2 weeks ago

The cool thing is that since it is correct there is no barrier to vanilla wine using it, and stuff running well in vanilla wine instead of requiring proton's hijinks is cool.

this post was submitted on 31 Mar 2025
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