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[-] Voroxpete@sh.itjust.works 39 points 2 weeks ago

A long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.

[-] Pronell@lemmy.world 33 points 2 weeks ago

Players: "What about that item you gave us in the third session but never used? This must be what it was for all along, right?"

DM to self: What the hell are they talking about?

this post was submitted on 29 Mar 2025
542 points (100.0% liked)

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