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[-] notabot@lemm.ee 46 points 4 weeks ago

Assembly language is not something you would ever really program a game in.

Back then you wrote whatever you needed to be performant and/or that involved close access to the hardware in assembler. A game would definitely count. It's kind of nice to do, in many ways it's simpler than high level programming, you've just got a lot more to keep track of.

[-] Simulation6@sopuli.xyz 1 points 4 weeks ago

I used a macro assembler to create assembly programs once. It made the process much easier, at least for the tiny things I did. Can not image a full game.

[-] LodeMike@lemmy.today 1 points 4 weeks ago

This isn't really true on modern systems anymore. Lower level languages like C and Rust are more or less just as performant as handmade assembly.

this post was submitted on 20 Mar 2025
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