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submitted 3 days ago by ZippyBot@lemmy.zip to c/gaming@lemmy.zip
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[-] Skullgrid@lemmy.world 18 points 3 days ago

this is stupid, there's SO many indie games using procedural generation which is fucking generative AI. It's in a shitload of them, from speulunky to Darkest Dungeon 2.

[-] parlaptie@feddit.org 21 points 3 days ago

Procedural generation is generative, but it ain't AI. It especially has nothing in common with the exploitative practices of genAI training.

[-] Skullgrid@lemmy.world 7 points 3 days ago

It makes decisions.

It generates content.

[-] Railcar8095@lemm.ee 10 points 3 days ago

It doesn't make decisions, but neither does Gen AI. Not sure if you're doubly wrong or half right.

But it's not Gen AI.

[-] jsomae@lemmy.ml 4 points 2 days ago* (last edited 2 days ago)

By this logic, literally any code is genAI.

Has a branch statement? It makes decisions. Displays something on the screen, even by stdout? Generated content.

[-] parlaptie@feddit.org 5 points 3 days ago

As I touched on previously, those aren't the qualities that make people opposed to AI. But have fun arguing dictionary definitions.

[-] Lumiluz@slrpnk.net 2 points 2 days ago

"AI" is just very advanced procedural generation. There's been games that used image diffusion in the past too, just in a far smaller and limited scale (such as a single creature, like the pokemon with the spinning eyes

[-] Probius@sopuli.xyz 7 points 2 days ago

To me, what makes the difference is whether or not it's trained on other people's shit. The distinction between AI and an algorithm is pretty arbitrary, but I wouldn't consider, for example, procedural generation via the wave function collapse algorithm to have the same moral implications as selling something using what most people would call AI-generated content.

[-] Lumiluz@slrpnk.net 3 points 2 days ago

And if you train an open source model yourself so it can generate content specifically on work you've created? Or are you against certain Linux devices too?

[-] Probius@sopuli.xyz 3 points 2 days ago

I don't have a problem with games creating their own models trained only on things they created. I believe charging money for anything using assets generated by a model trained on data they didn't have the rights to should be illegal. If a model is trained on data that they do own the the rights to, but didn't create, that's a weird gray area where I think it shouldn't be illegal to sell its results, but you should have to disclose that you used it.

[-] jsomae@lemmy.ml 12 points 2 days ago* (last edited 2 days ago)

Procgen is not genAI. It's not even machine learning.

[-] pennomi@lemmy.world 20 points 3 days ago

Ah but remember that AI no longer means the what it has meant since the dawn of computing, it now means “I don’t understand the algorithm, therefore it’s AI”.

Hell, AI used to mean mundane things like A* pathfinding, which is in like, every game ever.

I’m really tired of the shift in what AI means.

[-] Railcar8095@lemm.ee 7 points 3 days ago

Pathfinding can be AI, but not generative AI.

[-] pennomi@lemmy.world 1 points 3 days ago

Right, I’m just saying that this has happened before to the definitions of AI.

[-] otp@sh.itjust.works 4 points 2 days ago

I remember we used to refer to enemy logic as AI. The 4 Pac-Man ghosts each had different "AI". The AI of the enemies in this FPS sucks. This kind of stuff, lol

this post was submitted on 24 Feb 2025
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