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submitted 2 days ago* (last edited 2 days ago) by ampersandrew@lemmy.world to c/games@lemmy.world

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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[-] rbits@lemm.ee 1 points 2 days ago

Yeah a lot of people seem to draw a line between Metroidvanias and classic Zelda games/Zelda-likes. I don't really know what the distinction is.

[-] Armok_the_bunny@lemmy.world 3 points 2 days ago

The line I personally draw between Metroidvania and Zelda like is the ability to sequence break without glitches and a focus on platforming as the core of movement.

this post was submitted on 20 Feb 2025
125 points (100.0% liked)

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