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submitted 2 days ago* (last edited 2 days ago) by ampersandrew@lemmy.world to c/games@lemmy.world

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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[-] isyasad@lemmy.world 5 points 2 days ago

I'm never sure where to draw the line with metroidvanias. Does Dark Souls count as metroidvania? or Link's Awakening? Cave Story?

[-] Slaxis@discuss.tchncs.de 2 points 2 days ago

It’s a good point, they all have item or ability gated progression with backtracking and alternate routes. The more I think about the question, the less of an answer I have…

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this post was submitted on 20 Feb 2025
125 points (100.0% liked)

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