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submitted 5 days ago by Atlas48@ttrpg.network to c/rpg@ttrpg.network

As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

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[-] sbv@sh.itjust.works 2 points 2 days ago

Good point. Node based design works particularly well for mysteries.

I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.

this post was submitted on 17 Feb 2025
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