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I just rendered one of my builds using blender! :D
(files.catbox.moe)
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You'll want to look for "dirt-" or "grungemaps".
Then either manually uv map the model or use a basic UV projection mode to apply the texture to the materials.
Then you plug the texture map into the places you think it should go. Fingerprints, for example, show up as a reduction in specular reflectivity, rather than any color.
IIRC Andrew price has a video on dirt and grunge mapping. That's how I first learned about it.
Cool thanks, I'll check that out for sure.