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I want you to challenge me (a godot beginner)
(self.godot)
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Make a physics based dice rolling app for a role playing game that rolls any number of polyhedral dice in a virtual dice tray, and provides the sum total of the roll at the bottom.
Make it so it runs on a phone, and you can roll the dice by shaking the device.
i might be mistaken. but this sounds kinda impossible for someone useing godot for the first time to acomplish within reasonable time?