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submitted 2 weeks ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] Weirdfish@lemmy.world 119 points 2 weeks ago

World size, density, and traversal have to be balanced.

I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

GTA can be bigger, with cars and planes for long distances.

Large worlds are great, if they are packed w content, open barren landscapes are terrible.

Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

[-] Skua@kbin.earth 9 points 2 weeks ago

I'd be really interested to see an action RPG type game that just embraces the real-life scale of the world and lets you screw about with the rate of time passing like in Kerbal Space Program when you're walking a long way. You'd have to limit the scale of the story to make it manageable to develop, but I think there's the potential for something cool in there. Maybe there are only two or three villages in one valley, but they're all full villages and they're actually several kilometres apart. Make sure that whatever goals you have are time-gated in some way so that you actually have to weigh up whether you can afford to walk to the other village, because even though you fast-forward it so that it only takes a minute of real-life time to walk there it's actually most of the day in-game.

[-] fadingembers 1 points 2 weeks ago

It's not real life scale but I have yet to see another developer attempt anything like the slice of time that we got with Majora's Mask

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this post was submitted on 16 Jan 2025
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