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[-] andyburke@fedia.io 60 points 1 day ago

You can't solve cheating on the client.

[-] narc0tic_bird@lemm.ee 25 points 1 day ago

Exactly. But it's the cheapest solution for the studio/publisher and most gamers blindly accept it, with some even actively defending the practice.

[-] coherent_domain@infosec.pub 11 points 1 day ago

It is also insecure with possiblity to crash your computer, the only advantage is that it is cheap.

[-] sugar_in_your_tea@sh.itjust.works 2 points 11 hours ago

It's also easy.

[-] Lemmchen@feddit.org 4 points 1 day ago

I don't think there's a way to solve it on the server either.

[-] Nibodhika@lemmy.world 9 points 18 hours ago

Solving it on the client is literally impossible, solving it on the server is difficult and could be impossible, big difference.

It's like someone trying to send a car to the moon by pulling the steering wheel. It's impossible, the fact that building a rocket is hard or that you don't know how to do it or that it could fail has no bearing on the fact that trying to pull the steering wheel on a car is definitely the wrong way to go about it.

In the same manner solving cheating on the client is the same kind of impossible, anyone defending it sounds like a flat-earther to anyone with the basic knowledge of client/server architecture.

[-] semperverus@lemmy.world 14 points 1 day ago

There absolutely is, it just takes effort. Many MMOs do this, and as a result almost all of them are playable on linux.

[-] kadup@lemmy.world 10 points 1 day ago

To be fair, cheating on a MMO is very different from cheating on a precision FPS game.

If you do pixel perfect inputs on a MMO it barely matters. If you do pixel perfect inputs on a FPS you can win an international tournament.

this post was submitted on 21 Dec 2024
61 points (100.0% liked)

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