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[-] Gerudo@lemm.ee 4 points 2 months ago

Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.

[-] entropicdrift@lemmy.sdf.org 2 points 2 months ago

That's kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past

[-] Gerudo@lemm.ee 2 points 2 months ago

I mean, that's been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.

I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.

this post was submitted on 13 Dec 2024
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