9
Winning Wednesday - a daily gamedev chat thread
(feddit.uk)
A community about game development.
Rules:
More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥
Isn't that always the way, just when you're ready to give up your subconscious thinks "not on my watch" and sorts it out for you overnight. Nothing gives a bigger feeling of power than just storming in on a morning and seeing the answer so clearly!
My gamedev days are mostly Friday afternoons and weekends so I'm just gonna pretend this thread covers all week. Also thank you for making it, great minds think alike I guess.
So even though I've been making crappy jam games since 2020, most of them haven't really involved any kind of AI since I tend not to do games with enemies etc. Making a city builder, I've had to start learning the basics so my citizens can move around the place.
I got some great advice on what the terms were to search for in this thread last week, and am happy to report I now have a somewhat wobbly, drunk lil capsule man making his way from one tile to another!
There's no path for him to walk on across the gap, but hey, he knows it's meant to be there. You go, lil guy!
Obviously needs a lot of work but you would not believe the brain effort it took me to get this far lol.
Nice. I haven't done AI in a while. Some bot work in an FPS a few years back for a client, although they used a 3rd party middleware, IIRC... it's all a bit hazy. I see from your other post that you're using Godot - I need to check that out. I never have enough time to do much personal dev work, but when I do I generally use Unity. I find it so bloaty and a bit unreliable though. Godot looks very interesting.
Yeah I learned on Unity and still prefer a lot of things about it, but it's just so incredibly slow these days. They've both got pros and cons and if they worked equally well I'd probably chop and change between engines depending on the project. But having to wait for so long after you do literally anything in Unity for it to finish reloading whatever the hell it is it reloads...ugh, I couldn't take it anymore.
Godot has been quite the learning curve but luckily gamedev Mastodon is very helpful for specific questions!