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[-] paultimate14@lemmy.world 60 points 1 day ago

I actually love this in videogames. It's a really cool way to interact with the environment and literally see the world through a different lense with a level of control that no other medium of storytelling can achieve.

Maybe this dude should go watch a movie if he doesn't want to interact with things.

[-] eupraxia 14 points 23 hours ago* (last edited 23 hours ago)

I played a student project game a long time ago that based itself around this kind of mechanic. It was a horror game set entirely in the dark, and the only way of seeing was by echolocation - you'd click to send out a pulse, and you'd get brief ghostly glimmers of your environment. Importantly, you couldn't directly see anything moving - you'd have to send out another ping if you wanted to see something in motion.

Given that monsters could hear your pings too, it was a wonderful little game of cat-and-mouse deduction trying to figure out where monsters were with as few pings as possible, remembering their patrol paths in the dark, and so on. Really cool and I'd love to see that mechanic in a full game production.

(edit: apparently that full game exists, it's called Perception, and I'm absolutely giving it a shot!)

[-] LucidNightmare@lemm.ee 2 points 18 hours ago

Oh! I remember watching someone play this game called The Voidness.

I love the idea of the scanner mapping the completely dark areas!

[-] paultimate14@lemmy.world 3 points 19 hours ago* (last edited 19 hours ago)

Oh I remember seeing that in development a while back when I looked up what the BioShock devs were up to. I didn't realize it released!

Another similar game in my backlog is Vale: Shadow of the Crown. Except instead of having a visual flash, the game relies entirely on audio cues to play and is completely blind-accessible. So completely different, but somehow feels like the same realm.

[-] spankmonkey@lemmy.world 12 points 1 day ago* (last edited 1 day ago)

Like most things, there are good and bad implementations and seeing it too frequently can make it become annoying. I love it for things like Alien/Predator style games that are using something from the movies, or maybe a Batman game if used in moderation.

It does get to be tedious when you can only interact with certain objects by using it first and that kind of game play can be annoying. No, I can't think of an example off the top of my head but I'm certain I've run into that kind of thing before.

[-] swab148@lemm.ee 6 points 22 hours ago

Dragon Age: Inquisition. I can literally see the thing that I need to loot right there, but I can't pick it up unless I press the little pingy button first.

this post was submitted on 15 Oct 2024
239 points (100.0% liked)

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