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this post was submitted on 17 Jul 2023
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So yes, there is a non-zero chance of some terrible catastrophe causing the games I paid for being lost forever - either needing a re-purchase, or simply becoming unplayable.
Here's the trip: That is equally true for my disc-based games.
If I was an enthusiast collector, I might have an air-conditioned, sealed room from which I retrieve my Xbox discs using talcum-free latex gloves. I'm not. Because of that fact, any discs I own (none) are prone to constant wear and tear from the world around them. If they eventually break, it won't be Microsoft's fault, but it can happen.
So far, no game company has ever seen much profiteering in flipping a "Master death switch" that turns off access for tons of singleplayer games people paid for. At most, it happens for games that used some unnecessary live service, and were usually not well-loved anyway. And, unfortunately, it also happens to multiplayer games - because those games very much needed those servers for the features people liked about them, and usually only when the game is no longer popular (thus hard to find a match), and difficult for them to maintain those servers.
So I maintain my stance; that if I buy Deep Rock Galactic, I can be fairly sure it'll be around 5 years from now when I still want to play it. 20 years later, I honestly may not even care; nor would I be sure any disc would still work either.
Yeah for real, long live emulation.
Emulation doesn’t even solve those server issues though. At most, it will solve the hardware gap where a console won’t let you run a disc - but I can’t think of any times that has happened on modern consoles.
If I buy a singleplayer game on digital, I’d actually generally expect that copy to last longer than if I bought it physically. At worst, someone might hack into my account, but 2FA systems have made that less common.
???? You just emulate the servers.....like eldorito halo did or private MMO servers do. Did you think star wars galaxies still exists because Sony propped it up? No it was the users reverse engineering it and emulation.
Ah, sorry; my mind first went to console hardware emulation. Server emulation has been great when we manage it, I just don’t know if it’s always viable.
Often the developers couldn’t even share server programs if they wanted to if there’s some software license in there they don’t have free distribution permissions for.