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this post was submitted on 27 Aug 2024
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Solarpunk Urbanism
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A community to discuss solarpunk and other new and alternative urbanisms that seek to break away from our currently ecologically destructive urbanisms.
- Henri Lefebvre, The Right to the City — In brief, the right to the city is the right to the production of a city. The labor of a worker is the source of most of the value of a commodity that is expropriated by the owner. The worker, therefore, has a right to benefit from that value denied to them. In the same way, the urban citizen produces and reproduces the city through their own daily actions. However, the the city is expropriated from the urbanite by the rich and the state. The right to the city is therefore the right to appropriate the city by and for those who make and remake it.
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Hi! Oooh tihs is so cool thanks for playing with this idea with me! Here are some random thoughts, both related to your drawing and not:
-swamps tend to be really shallow, which is why we have the boatcars
-here's some native swamp plants people can eat: wood sorrel, thistle, red clover, mulberry
-maybe a two-tier public transit system? We have streetcars, it'd be a shame to give them up. maybe there's parts of the city that are flooded, with houseboats/amphibious vehicles/big parades (the floats could actually float in the water, and instead of tractors they could be pulled by cute little tugboats. and I think the tugboats should have a little paddlewheel like our riverboats, just for fun), and then parts that are not, with buildings on land/streetcars/walking parades on roads.
-I definitely think emergency vehicles should be amphibious vehicles!
-important buildings like a city hospital should be tall and we NEED to have helipads on the roof, both for lifting patients in and for evacuation. So a full rooftop garden wouldn't be a good idea, but I bet a groundcover plant could work for those roofs, maybe one that soaks up a lot of water? Smaller buildings probably want slanted roofs so water doesn't pool. Not sure how to solarpunk slanted roofs--we do alright with solarpanels but they do take a beating.
-LOVE the gondola in the air! With our heat, definitely would need GOOD window coverings to block out sun and heat. In general, New Orleans should have smaller and fewer windows than in classic in solarpunk--some of our new office buildings are like all-window, you know that new style? And it sucks in the summer
-NO STAGNANT WATER this is mosquito territory and I hate them both personally and because they're invasive. Gotta keep ALL WATER moving so they don't breed
-this is random but based on your drawing, I'm really seeing the main city as being like above the ground/water (also a great way to keep people from getting hit by streetcars or falling into the water, easy to have rails on that if pedestrian walkways are more elevated than not.). Thinking about the Highline in New York--if people are walking, I don't wanna put on train on it, but there's such cool plants and seating areas on stuff on that. And I always felt so safe walking on the Highline because it was removed from the cars on the street. I wonder about how we'd drain it during rain--maybe the whole thing could be on a very slght slant that humans don't notice but then all the water drips off into the canal below