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submitted 4 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] plumbercraic@lemmy.sdf.org 4 points 4 months ago

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

[-] sexual_tomato@lemmy.dbzer0.com 2 points 4 months ago

Dune was the second RTS ever though

[-] dustyData@lemmy.world 1 points 4 months ago

Maybe because that one didn't come from videogames. Selection sets or groups have been a thing on UI for a long time, ever since vertex editor on CAD software.

this post was submitted on 19 Aug 2024
215 points (100.0% liked)

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