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submitted 4 months ago by macmacfire@lemmy.ml to c/rpgmemes@ttrpg.network
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[-] Tar_alcaran@sh.itjust.works 10 points 4 months ago

Yeah I know that’s not what it says in the books. This amulet isn’t from the books. Do you want to keep going with remove curse?

But that's ALSO stupid. Much better to simply not have the spell. As a player, it feels much more shitty to have a DM "cheat" around an ability that to never have an ability

[-] mozz@mbin.grits.dev 3 points 4 months ago

Like I said:

Let your players still have their agency; don’t just declare that it doesn’t work (unless you all wanna agree to house rule that it just doesn’t exist or something).

Like I said, I agree with you about not just cancelling it entirely unless there's an OOC discussion about making a house rule about it.

You can't let the players ruin your fun (and, likewise, their own, because it turns a challenging situation into some stupid anticlimax and basically removes curses from the game as a mechanic). Likewise you can't ruin your players' fun and just unilaterally say this curse is removal-proof. Fortunately, there are multiple middle ground third options available, that preserve the fun for all parties involved.

[-] Tar_alcaran@sh.itjust.works 3 points 4 months ago

Oh yeah, I totally agree that players will "happily" optimize all the fun out of a game if you'll let them.

this post was submitted on 06 Aug 2024
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