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Do you hate having to pick between ability score increases and feats?
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i've personally (as DM) let players have both a feat and an ASI at the appropriate levels. Honestly doesn't hurt balance that much overall, just makes for slightly more powerful PCs.
OP, this is a good homebrew rule to talk to your DM and fellow players about. Some tables prefer to keep it as-is, citing that it picking between the two makes for a meaningful choice. Others, me included, prefer to have their cake and eat it too. It'll make your campaign feel a little bit more high fantasy, with a party of adventurers that all have 20 in their main stats. For many, that's a positive.
If your DM is comfortable adjusting encounters for a party with maxed stats and a couple extra feats, it's (imo) a great rule to run with.