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submitted 1 year ago* (last edited 1 year ago) by JackbyDev@programming.dev to c/dndnext@ttrpg.network

My paladin is now level 4 and has 19 strength and 15 charisma. I know it is probably better to take the ability score increase and get another +1 on the majority of rolls I'll be making but that's just so boring!

I'm taking Shield Master instead.

Does anyone else have this conflict?


Most people seem to be misunderstanding. I don't mind having to make "tough choices" in general, only when the obviously correct choice is boring and the suboptimal one is the cool fun one.

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[-] TheFunVacuum@ttrpg.network 1 points 1 year ago

OP, this is a good homebrew rule to talk to your DM and fellow players about. Some tables prefer to keep it as-is, citing that it picking between the two makes for a meaningful choice. Others, me included, prefer to have their cake and eat it too. It'll make your campaign feel a little bit more high fantasy, with a party of adventurers that all have 20 in their main stats. For many, that's a positive.

If your DM is comfortable adjusting encounters for a party with maxed stats and a couple extra feats, it's (imo) a great rule to run with.

this post was submitted on 13 Jul 2023
27 points (100.0% liked)

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