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[-] ryathal@sh.itjust.works 58 points 9 months ago

It's lazy game design to make a fight "harder" by just adding increasingly long periods where all you can do is dodge.

[-] sploosh@lemmy.world 42 points 9 months ago

The soulslike genre is simply bullet hell where you don't always get to see the bullets before they hit you, stuck inside a metroidvania.

[-] A_Very_Big_Fan@lemmy.world 1 points 9 months ago

Learn to parry

this post was submitted on 03 Aug 2024
417 points (100.0% liked)

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