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Announcement on Steam.


Hello, this is Project Moon.

We have deployed the AOS, iOS Platform 1.88.1 Version update that fixes the issues mentioned in our previous notice.

Please close the game, update the game client, and you can play the game without the issues introduced with Version 1.88.0.

Please continue reading for more information.

[ Fixed Issue ]
An issue where, after the Oct. 9th Scheduled Update, pressing the button to enter Combat Phase may cause the game to lag

[ Version Update ETA ]

  • After 10.10(FRI) 18:00(KST)
  • Please note that there may be a 10-minute margin of error to the ETA.

Please note that a properly updated version of the game will show Version number "1.88.1" at the bottom right corner of the game window on its title screen.

If the Market Store does not display an option to update the game, please try again at a later time, as deployment times may vary depending on your device settings.

Once again, we sincerely apologize for the inconvenience.

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

We would like to inform you about the Ver. 1.88.1 Update, the version with the frame drop issue from Ver. 1.88.0 fixed.

As we shared earlier, please understand that mobile versions of the game cannot be updated immediately, as this fix requires changes to the in-game logic and needs to go through market reviews.

Please continue reading for more information.

[ Cause ]
A side effect of fixing the issue where damage numbers from effects occurred in abnormally high frequencies

[ Solution ]
Reverted the adjusted logic to fix the issue

[ Future Measures ]
Over our review, it was identified that the issue in which several unnecessary text updates occur at the start of the Combat Phase and cause performance issues was not directly related to the issues in this version. Therefore, we have not included that fix to Ver. 1.88.1.

We will more carefully review the possible side effects and ensure that the issue is completely resolved before applying it to a future update. Going forward, we will be periodically conducting game performance reviews to ensure that we can catch any changes that may potentially affect the game progression & performance.

[ Version Update ETA ]

  • After 10.09(THU) 19:30(KST)
  • Please note that there may be a 10-minute margin of error to the ETA.

We once again sincerely apologize for the inconvenience.

[10/9 Scheduled Update Error Compensation]

  • Content : Lunacy x500
  • Recipients : All users whose game accounts were created before 10:00 Oct. 16th, 2025 (KST)
  • When : After Oct. 9th, 2025 (Thu) 21:00 (KST)
  • Can be claimed once per account

Error Compensation can be claimed until Oct. 16th, (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

We have identified an issue where the game lags for several seconds when the player presses the button to enter the combat phase from the chaining phase.

The following are what we have learned thus far:

[Cause]
Numerous unnecessary text updates occurred simultaneously with the beginning of the Combat Phase, causing the lag.

[Solution]
Adjusted the in-game logic to eliminate unnecessary text updates.

Also, as there are heavy frame drops occurring in the version updated today(1.88.0), we are currently reviewing and analyzing the adjusted logics and added content in ver. 1.88.0.

We will fix them as soon as the reviews are completed and deploy a new version of the application.

However, as these fixes require the respective market reviews on AOS, iOS, please understand that the fixes will be deployed on Steam first.

We sincerely apologize for the inconvenience.

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


The price of the mispriced "E.G.O [HE] Growth Pack" has been adjusted and re-registered for sale on iOS.

[Re-registered for Sale]
▶ E.G.O [HE] Upgrade Pack

  • Contents : Takeoff Module - E.G.O Spinning [HE] x 1
  • Price : ₩23,000 / $15.99 / ¥2,200

※ Please note that there may be a per-device margin of error for when the pack becomes visible again.

As shared in our previous notice, after Oct. 9th Scheduled Update, all managers who have purchased the E.G.O [HE] Upgrade pack on iOS before the incorrect price was fixed will receive 1,758 Paid Lunacy for every purchase they made of the affected Pack.

Notice on iOS Package Sales Suspension and Follow-up Measures

We once again sincerely apologize for the confusion.

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

It has been confirmed that among the packages sold since September 25th, the “E.G.O [HE] Upgrade Pack” was sold at an incorrect price on the iOS platform.
To prevent further purchases, we have temporarily suspended sales of this package on iOS.

We sincerely apologize for the confusion caused by this pricing error. Please refer to the details and follow-up measures below.

[Sales Suspension Notice]

Affected Product: “E.G.O [HE] Upgrade Pack” (sold since 9/25)

Suspension Time: October 2nd (Thu), 21:30 (KST)

※ The suspension may take effect at different times depending on the device.
If the package still appears available for purchase after the suspension time, please refrain from purchasing it.

The package will be re-released once the price has been corrected.

[Cause]

The price of the “E.G.O [HE] Upgrade Pack” was incorrectly set only on iOS.

iOS Price: $21.99 / ₩33,000 / ¥3,000

AOS & Steam Price (Correct Price): $15.99 / ₩23,000 / ¥2,200

[Follow-up Measures]

For Managers who purchased the mispriced package, for each mispriced package that you purchased, we will provide Paid Lunacy equivalent to the price difference (~10,000 KRW), along with additional compensation.

Eligible Users: Managers who purchased the mispriced “E.G.O [HE] Upgrade Pack” (376 users)

Compensation: 1,758 Paid Lunacy (per purchase, total of 688 purchases)

Distribution Date: October 9th, during the regular update

Our initial intent was to refund all mispriced Pack purchases; However, as refunds cannot be processed directly by the game company due to Apple’s platform policies, we will instead provide the equivalent Paid Lunacy for the price difference, and as an apology, give an additional 1,000 Paid Lunacy to express our regret.

※ The difference amount (~10,000 KRW) was calculated based on the most cost-effective Lunacy bundle, and is equal to approximately 758 Paid Lunacy.
This will be granted to all affected users regardless of currency or region.

If you would prefer a refund, please request it directly via Apple Customer Support:

iOS Customer Support
https://reportaproblem.apple.com/

We deeply apologize for the inconvenience caused by this issue.

[Future Measures]

We will strengthen our verification procedures to ensure that package prices and displays remain consistent across all platforms, to prevent such issues from recurring.

Once again, we sincerely apologize for the confusion and inconvenience this error has caused.

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

In this post, we would like to inform you about errors that have been identified in Unbrilliant Glory Gregor's effects and descriptions.

We sincerely apologize for this ability & description error.

Please continue reading for more information.

[Changes]

▶ An issue where "Man in Scabbard" gain conditional "Gain X Man in Scabbard for every Y HP/Shield HP damage taken from getting hit" activated whenever this unit took enough HP/Shield HP damage regardless of whether this unit was hit or not

  • Issue: Despite the description, "Man in Scabbard" can be gained from any damage to HP/Shield HP, even when this unit was not hit
  • Solution: Remove the "from getting hit" conditional (applied with Oct. 2nd Scheduled Update)

※ New Descriptions:

  • Gain 1 for every 3 HP damage taken
  • Gain 1 for every 5 Shield HP damage taken

※ So far, whenever an Identity or E.G.O ability error was identified, it was generally our direction to adjust the ability to fit the description, because the descriptions are what players reference before acquiring Identities & E.G.O; changing the description after the fact would remove that expectation and risk causing further confusion.

However, if we were to change the ability to fit the description (so that Man in Scabbard is gained only when Gregor is hit, as opposed to whenever he takes enough damage), it would lower the E.G.O ramp-up speed in certain conditions, possibly making this E.G.O feel worse to use than it is now.

Therefore, considering the unique circumstances of this being a Collaboration Limited Extraction E.G.O, and considering that some managers may have extracted this E.G.O based on the expectation that its current behavior will not be changed, we would like to make an exception this time, choosing to maintain its abilities as-is and instead adjusting the description to fit its current behavior(by removing the "from getting hit" conditional).

This judgment was also based on the fact that the buff in question already has a per-turn cap; therefore, while this would make it easier to stack the buff effect, it would be okay to maintain its abilities as-is.

Another reason is that this was a Limited Collaboration Extraction, which means that it would be a particularly significant and sensitive subject for managers who have extracted.
Considering all of the above, we decided to make an exception this time and change the description to match the ability.

We once again sincerely apologize for the confusion and inconvenience this error caused to all managers who have acquired Unbrilliant Glory Gregor.

▶ An issue where, among the Awakening Skill's effects, "[After Attack] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)" only detected a single target at the "After Attack" activation timing

※ As this error requires a Client build and review, it will be corrected on the next Scheduled Update.
We sincerely apologize for this ability issue that caused inconvenience in E.G.O Skill usage.

[Unbrilliant Glory Gregor Error Compensation]

  • Compensation : Lunacy x500
  • Recipients : All users whose game accounts were created before 10:00 Oct. 9th, 2025 (KST)
  • When : After Oct. 1st, 2025 (Wed) 12:00 (KST)
  • Can be claimed once per account

Error Compensation can be claimed until Oct. 9th, (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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Announcement on Steam.


Hello, this is Project Moon.

As we at Project Moon always wish for our passionate fans to enjoy creating art and other derivative works, we have previously published the Project Moon Fanwork Guidelines to maintain a healthy creative environment.

However, recently, there have been an increased number of cases of crossing the established Fanwork Guidelines, including but not limited to game client modifications, unauthorized sharing of relevant resources, private servers, AI training, and the use of voice actor performances for purposes of AI training.

Therefore, in the near future, we will be updating our Fanwork Guidelines to provide clearer guidance on the previously mentioned cases.

We are collecting cases of overt copyright infringements, and after reviewing them, have first reported the cases that have already been reported multiple times by external sources.

Please note that any future confirmed cases may be reported, starting from Oct. 13th(MON), 2025.

We will share more detailed information as soon as the updated Guidelines are prepared.

Thank you.

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Greetings, dear manager.

After the Sep. 25th Scheduled Update, we hit our highest-ever concurrent player count on Steam.

Please take this gift as our token of appreciation, manager.

Thank you.

[Concurrent Steam Player Count Gift of Appreciation]

  • Contents : Decaextraction Ticket x 1
  • Recipients : All users whose game accounts were created before 10:00 Oct. 9th, 2025 (KST)
  • When : After Sep. 26th, 2025 (Thu) 16:30 (KST)
  • Can be claimed once per account

This gift can be claimed until Oct. 9th, (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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submitted 2 months ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

Difficulties for Stages LC-PC-11 and LC-PC-14 will be changed with enemy adjustments.

We determined that the Normal difficulty may be presenting too significant a challenge when it comes to defeating the enemies in those stages, even with Identity & E.G.O Level/Upgrade Tier adjustments.

Therefore, we are making adjustments to the Normal difficulty of the Pilgrimage of Compassion to allow for an easier experience when enjoying the story.

※ The Hotfix will be deployed without a separate client update, but please note that additional in-game downloads may occur.

Please continue reading for more information.

[Pilgrimage of Compassion Stage Difficulty Adjustments]

  1. Stage LC-PC-11 enemy difficulty will be adjusted.

[In Normal, Hard difficulties both]
▶ Mid-battle Choice Event check requirements will be lowered.

[In Normal difficulty only]
▶ Enemies featured in this Stage will lose 5 levels.
※ Naturally, with this level adjustment, their Offense/Defense Levels and HP will be decreased.

  1. Stage LC-PC-14 enemy difficulty will be adjusted.

[In Normal, Hard difficulties both]
▶ Reading priority marker will be added to one of the enemy Passives.
※ Affected Passive : Nethersea Brand Utopia

[In Normal difficulty only]
▶ The enemy will lose Defense Levels.

  • Before : Level -0
  • After : Level -5

▶ 'Tidal Arc' Skill effects will be adjusted.
(1) Power gain conditional adjusted

  • Before : [On Use] For every 5 Nervous Impairment on target, consume 1 Abyssal Vitality to gain Clash Power +1 (max 5)
  • After : [On Use] For every 10 Nervous Impairment on target, consume 1 Abyssal Vitality to gain Clash Power +1 (max 2)

(2) Coin 2 effect adjusted

  • Before : Unbreakable Coin, [On Hit] Inflict 4 Nervous Impairment
  • After : [On Hit] Inflict 2 Nervous Impairment

▶ 'Fierce Currents' Skill effects will be adjusted.
(1) Base Power adjusted

  • Before : 4
  • After : 3

(2) Coin 2 effect adjusted

  • Before : [On Hit] Inflict 4 Nervous Impairment
  • After : [On Hit] Inflict 2 Nervous Impairment

▶ 'Undulating Waves' Skill effects will be adjusted.
(1) Power gain conditional adjusted

  • Before : [On Use] Coin Power +1 for every 3 Nervous Impairment on the main target (max 9)
  • After : [On Use] Coin Power +1 for every 5 Nervous Impairment on the main target (max 5)

(2) Coin 1 effect adjusted

  • Before : [On Hit] Inflict 6 Nervous Impairment
  • After : [On Hit] Inflict 4 Nervous Impairment

[Hotfix Deployment ETA]

  • 09.26(Fri) 16:30(KST)
  • There may be a 10-minute margin of error from the ETA.

We sincerely apologize for the inconvenience.

Thank you.

[Pilgrimage of Compassion Stage Difficulty Adjustment Compensation]

  • Content : Lunacy x300
  • Recipients : All users whose game accounts were created before 10:00 Oct. 9th, 2025 (KST)
  • When : After Sep. 26th, 2025 (Fri) 16:30 (KST)
  • Can be claimed once per account

Maintenance Compensation can be claimed until Oct. 9th (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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Project Moon - Welcome to The City

73 readers
3 users here now

All things Project Moon!

Limbus Company Season 6: Zàng Huā Yín is now live!

Project Moon Games on Steam

Masterpost of all Project Moon stories

Helpful resources

Limbus Company community (inactive, 8 months worth of daily fanart): !LimbusCompany@kbin.social

(Limbus) Team builder & collection tracker (File > Make a copy)

(Limbus) Database of identities

(Limbus) Database of egos

(City) Lore Compendium

Welcome aboard, managers!

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