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Another Post-It Map (lemmy.world)

This time with text. Work is slow if you can't tell.

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On a standard-sized sticky note

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submitted 3 days ago* (last edited 3 days ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network

I’m still unsatisfied with the “mass of trees”. Seems like individual trees is the way to go. At least for my own drawing skills.

For those curious about what I was actually trying to accomplish, at the beginning of this video Nate shows a few styles:

https://youtu.be/AXnnGiBPpQY

If you pause at 2:32… I wanted mostly #2, but mixed with #5

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Blue lake [overland] (ttrpg.network)
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Red roofs [city] (ttrpg.network)
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Exhausted vein [mine] (ttrpg.network)
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35

These forests do look better, but it's very tedious to draw individual triangles.

Also, I probably should have shaded each one of them.

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Still a lot of room for improvement.

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Cementery entrance (ttrpg.network)
submitted 3 weeks ago* (last edited 3 weeks ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network

Gazebo included!

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Side vein [mine] (ttrpg.network)
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13
Bifurcation [mine] (ttrpg.network)
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7
Big tent [market] (ttrpg.network)
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6
Cementery path (ttrpg.network)
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Side room [mine] (ttrpg.network)
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Altar [crypt] (ttrpg.network)
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35
Passages [mine] (ttrpg.network)
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Bailey [castle] (ttrpg.network)
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8
Hoist [mine] (ttrpg.network)
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4
Storage room [castle] (ttrpg.network)
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Warrior's crypt (ttrpg.network)
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Small crypt (ttrpg.network)
submitted 1 month ago* (last edited 1 month ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network

200th micro map!!

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Loading area [mine] (ttrpg.network)
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