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submitted 1 year ago* (last edited 1 year ago) by broken_chatbot@vlemmy.net to c/jrpg@vlemmy.net

JRPGs tend to be long enough, so every session is a time investment for a game which is enjoyable or at least has some potential. Or you're just persistent enough.

Anyway, do you have anything to say about your current game or the ones staying in your backlog? Something you like, having mixed feelings about, strongly criticize? Your current progress?

It doesn't have to be a JRPG or even of Japanese origin, just anything reasonably related.

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submitted 1 year ago* (last edited 1 year ago) by broken_chatbot@vlemmy.net to c/jrpg@vlemmy.net

Sale front pages and dates

Steam Summer Sale

Steam Summer sale June 29 - July 13 10 AM PST

GOG Star Festival Sale

GOG Star Festival Sale June 07 - 16 10 PM UTC.

Has a bit more limited selection of games, but counts as a sale of JRPGs (especially Falcom ones) and Japanese games in general.

Most links below are from Steam, the GOG links are added next to them.

Great indies!

KOEI TECMO

SEGA incl. Atlus

Nihon Falcom games (publ. by XSEED, Aksys, NIS America, Mastiff)

Notes:

  • Releases of Trails and Ys from NIS America and XSEED are usually DRM-free even on Steam, especially the older ones.
  • For Trails series in Korean and Chinese, see Clouded Leopard Entertainment homepage, which also has discounts
  • In August 2021, NIS America removed regional prices on GOG for many games, making prices in countries like Brasil, South Africa, and Russia match the prices in dollars. The regional prices on Steam are still there.

BANDAI NAMCO

CyberConnect2 (incl. .hack// games published by Bandai Namco)

Square Enix

Note: Too many games to list! Refer to their sale page for more

NIS America excl. Falcom games

Note: In August 2021, NIS America removed regional prices on GOG for many games, making prices in countries like Brasil, South Africa and Russia match the prices in dollars.

XSEED Games / Marvelous Europe excl. Falcom games

Compile Heart / Idea Factory

Note: There are so many Neptunia games and spin-offs so you better look at the publisher's page. Some games contain nudity.

Spike Chunsoft

UPD:

  • 07/01: all finished! Also removed affiliate links from SteamDB and GOGDB
  • 07/08: Replaced GOG Summer Sale with GOG Festival sale
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Kondo says that Trails' success in the West wasn't expected ten years ago and tells about how Falcom managed to handle 50-ish playable characters in Trails into Reverie in terms of both gameplay (a dungeon for leveling, and a feature to automatically equip quartz) and story (by introducting three story lines with the ability to instantly swap between them at any time).

Also he teases Ys X and a project in the works which is neither Trails not Ys. (Judging by recent Twitter rumors, it might be a new Tokyo Xanadu)

Kondo tends to give a series of pretty similar interviews to English gaming media, so you can basically read one of them and skip the rest.

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submitted 1 year ago* (last edited 1 year ago) by broken_chatbot@vlemmy.net to c/jrpg@vlemmy.net

See also the new voice cast reveal in English

There is also a Twitter thread where older and newer sprites are compared.

I prefer the older ones, but that may just be out of habit.

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submitted 1 year ago* (last edited 1 year ago) by broken_chatbot@vlemmy.net to c/jrpg@vlemmy.net

I haven't played their previous game, Touhou Scarlet Curiosity, but am still pretty hyped up as a Touhou fan! This fangame looks pretty promising and reminds me of older Ys games (like Origins and Felghana) a bit.

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Seems like the review embargo got lifted a week before the release and we have first reviews and gameplay videos of Trails into Reverie.

This is the epilogue game for both Trails Zero/Azure and Trails of Cold Steel arcs, so don't spoil yourself too much. Perhaps having no context reduces the spoiler effect, but it also may leave you confused with the plot.

Would you like to read a short guide on which Trails game to start with? Or maybe I can collect links to existing guides?

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submitted 1 year ago* (last edited 1 year ago) by broken_chatbot@vlemmy.net to c/jrpg@vlemmy.net

ahem

Meet the "trash-tier girl" Hazuki and witness her adventures as she starts her medical carreer in the most hilariously braindead way possible

me too

Remember the themes of mortality in Persona 3, where death was depicted as a tragic yet inevitable phenomen, which every living person should come to terms with? Well, make it as absurd as possible and you get Hazuki Dies. This game is about an anime girl trying to survive in a world where everyone dies by exploding tacos, or getting mugged by a thuggish "promoter" sent by a fast food chain run by psychopats, or by getting bit by a mutant rat in sewers... And she is also trying to pay her tution bills by working in such an "explosiove" taco joint. What could possibly go wrong?

shopping at 5-Nine

Through a series of insane events, Hazuki has to save her abusive boss which has only two days to live (according to a ~~WebMD user~~ medical practitioneer called John Smith). For that, she has to learn some healing magic and, more importantly, become stronger herself, because she is so frail she can't survive even a single hit.

bonk

As such, the battle system here is more like a puzzle than a standard turn-based mechanic. You can move around or perform an attack, but each action takes some ticks on the timeline. When the enemy's delay value become 0, it's their turn. Your objective is to avoid getting closer to enemies and snipe them as effectively as possible through a rhythm-based QTE - because if you fail to one-shot them or keep the distance, you get the bonk. What a harsh world we live in.

wow you died

I actually like this kind of dark humor, so I found myself giggling at the every "WOW YOU DIED" screen or Hazuki's stupidly cute remark. Also, by the description above or anime graphics you might think this game is a typical Japanese kusoge, but it's rather an American shitpost - the devs are from Guam and the amount of jokes about the American healthcare is as huge as the cost of ambulance.

ambulance is just a glorified taxi

As you can see, I'm pretty hyped for the release. Also, the music here slaps.

Normal battle theme

...oops, wrong link! Here it is

Links:

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on PS3 and, after a year, on Vita. Now its remaster is playable on Steam, Switch, and PS4. Quite an atmospheric game. Give it a try, especially if you like crafting!

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Adol Christin is going to deliver top-tier adventure and sink ships all the way until he becomes 63

I'm really hyped up, especially by the music. Too bad the game will only be released in English in two or three years :/

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This is the most "classic" Japanese RPG I have played during the fest. You get to choose one of three characters: a stern and passionate for her combat training spear-lady Pyra, a bit shy and timid archer Atlas, and a prideful and arrogant elemental master Sage. The battle system is the standard turn-based one and the characters are exactly what it says on the thin: Pyra is a pyr-o melee tank, Atlas' forte is agility and evasion rate and Sage's spell set is pretty versatile.

Battle UI

Albeit different in details, all their stories come to the same progression: prepair for the final combat exam, investigate the situation with dangerous monsters near the town, go on a special mission with their mentor, and then things go wrong. A single story takes roughly 2 hours.

Catching and taking chicken to a coop

This game is made by two persons, Mottzy and Drass_Ray, and I see this is a labor of love. The art style is gorgeous and reminds of Octopath Traveler, combining pixel art character sprites with 3D assets with pixel-art textures. Despite the simplicity of the main story, the writing is solid and there are first drafts of actual lore available. There are no puzzles yet, but some extra mechanics, like shooting mechanisms with a bow, add some variety to the usual map traversal routine. Overall, the game is pretty solid and it's nice to see what small teams of developers are capable of (recall Chained Echoes, which has almost entirely been made by a single person!)

Trying to shoot a lever to trigger a mechanism

Still, there are things to be addressed. The UI design lacks character, it's just "choose an option from blue-coloured menus like it's FF6". And the game is pretty buggy, sometimes triggering wrong dialogues and mixing up your save slots. Deleting save files before staring a new campaign is advised. I hope these issues are patched soon, and the game becomes even more likable.

Links:

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submitted 1 year ago by Tamlyn@feddit.de to c/jrpg@vlemmy.net

Disclaimer: I write here about game mechanics of the game. Not about Story or game progression. I write about the world of Final Fantasy XVI, but no certain place. Also i'm not finished with this game, maybe 15 hours into the game.

I have see a lot people complaining that Final Fantasy XVI doesn't feel like the other Final Fantasy games or is not a jrpg. Since the franchise Final Fantasy has done a huge part building our perpective of the genre, it's huge that Final Fantasy XVI could be the maybe the end of jrpg on Final Fantasy main games.

I try to tell you what kind of game Final Fantasy XVI is and does it suit a Final Fantasy or jrpg fan. Then you are able to decide if it's something for you or not.

Is this game a jrpg?

There is no clear definition of an jrpg, some thing a jrpg has to be a turn based games and some still see dark soul games as jrpg's.

  • This game is for sure a rpg. It has a level system and you are able to equip gear for offense and defense. There is also some kind of ability tree in the game and you are able to choose certain ability you like.
  • suprise, this game comes from japan
  • Final Fantasy XVI is a story driven game with ceveral characters in your party, but you only able to control the main character
  • This game is an action game with focus dodging and skill usage
  • The characters in this game feel very grouded and logical and it takes a lot inspiration from historical settings
  • There is no element system or effectiveness system in the game

This games battle system reminds me of devil may cry. It feels a bit like a hack n slash game with well designed bosses. It remides me as well a bit of Ys game, because of the dodge and skill mechanics in the game. The game is all about your skill of the game mechanics and has no logical element like effectives of certain elements or weapons.

So is this game a jrpg for you? I think a lot people doesn't see it as jrpg and it's hard for me to see it as one as well. Depending on the definition i would say for some people it is a jrpg.

Is this game a good Final Fantasy?

There is a lot of my own opinion in this section, but i try to explain what kind of game Final Fantasy XVI is. I don't spoiler any story or progression of the game, but try to describe the eviroment of the game. Everything i say should in any trailer you are able to see or in the demo of the first 2.5 hours of the game.

Final Fantasy XVI has a medievil or feudalism theme (please tell me if you know more about this). The characters we see takes with der cloths a lot inspiration of that time. Building, markets and characters that appear in the game are inspired from history. I think quite more than other Final Fantasy games of with a medievil theme. Even the main character start with a appearance that doesn't remind you of fantasy at all. If you run arround in the first area you have to search for things that reminds you on fantasy. But if you look arround, you find a few things. Chocobos that are used from the knights and cyrstals that used to get water and gardening as well as for other things. A lot places stay like this, quite uninspirering if you search for unusual places that often appeared in Final Fantasy games. But later in the game there are a few places that has been build a lot better.

Even regions like forests or villages doesn't have so much fantasy with their appearance. Not with their appearance, but of course with their monsters. I wouldn't say i have seen so far a lot typical monster that represent the franchise Final Fantasy, but there were a few of them, like a morbol. We see as well a few magic that are typical for the game (but i don't know a lot as well so far).

Of course the Eikon battles are a huge part that represents the franchise. Ifrit and Shiva are two of the Eikons in that game and maybe the part of the game i like the most.

I think this game has a lot uninspired regions and places as well as character appearances in the game. Often when i look on the game i'm a bit sad because i want to see more moogles, want to see human like beasts like in Final Fantasy XII or the main mc of Final Fantasy IX. I want to see very interresting forest like the macalania woods in Final Fantasy X or creatives cities like Midgar in Final Fantasy VII. But then again i see everything FF XVI has build arround their Eikons and i'm happy again. It's not the best game to represent what Final Fantasy could be, but at least it excels other games in certain points for a Final Fantasy game, a fantasy game at all or even other jrpgs. Some games like Final Fantasy XII doesn't even had shiva or ifrit, but this game has it and maybe better than ever. The franchise battle system has been changing for a long time, as well as how the game plays itself. Final Fantasy XV was the first open world game with a terrible car (my opinion). That the course of the franchise and well will for sure see a lot different things in the future of Final Fantasy.

I liked to play Final Fantasy VII remake more, because it's more a jrpg, it has a edgy story, has more typical elements of final fantasy and some very weird bosses (a house), but as a Final Fantasy fan since i played Final Fantasy X (and many more), i still think it's a good game and even a good Final Fantasy.

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submitted 1 year ago by Tamlyn@feddit.de to c/jrpg@vlemmy.net
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Atelier series is pretty relaxing in terms of both story and BGM, and uses flute and acoustic guitar pretty often, which hits the spot if you've finished working for today and not in the epic mood.

I also like how music contributes to the atmosphere of .hack//G.U., which may have aged poorly as a game series, but it has the fantastic setting of what science-fiction writers from 90s imagined online worlds to be in 2017. The music here is as slow and sedate as the flow of time in "The World" itself.

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submitted 1 year ago by Tamlyn@feddit.de to c/jrpg@vlemmy.net

This is my favourite of the games from the Nintendo direct. I just got into star ocean with divine force, but i like it a lot, now I want to see more from the franchise.

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submitted 1 year ago* (last edited 1 year ago) by broken_chatbot@vlemmy.net to c/jrpg@vlemmy.net

The extended version of this calendar can be found here

Courtesy of RPG Site. I only found this calendar after this post was created and attracted some discussion, so I decided to leave this shorter version be and limit it to some selected games instead of logging everything. If you find a release date of a game you'd like to share, feel free to comment here or even send a trailer as a separate post!

June (including recently released):

July

  • 07/07: Trails into Reverie (PS4, Switch, Steam, EGS, GOG) An epilogue to both Trails of Cold Steel IV and Trails to Azure
  • 07/13: Atelier Marie Remake (PS4, PS5, Switch, Steam) A remake of the first installment of Atelier series from original Playstation, released in 1997

August

September

October

November

December

Summer 2023

  • Cuisineer (Steam) A food-focused action rougelite from Marvelous. Will be featured on Steam Next Game Fest on June 19-26

Fall 2023

Winter 2023

2023

  • Front Mission 2 Remake (Switch)
  • Nayuta: Boundless Trails (PS4, Switch, Steam, EGS, GOG) A spin-off to the Trails series with an action-RPG system like Ys SEVEN and Zwei II. It is already available on Steam, but only in Japanese for now.

2024

(TODO: fill this ASAP!)

Updates

  • 06/22: added games from Nintendo Direct as well as Eternights
  • 06/27: clarified release date of CRYMACHINA and Ys X: Nordics
  • 07/01: added a link to the calendar from RPG Site

JRPG news and discussion

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