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submitted 2 months ago by FlutterTal@yiffit.net to c/inat@programming.dev

Hello everyone here on the Fediverse

I’m making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I’m doing it on my free time, but it’s something I’d really like to get it done. It’s been brewing in my head since May/June, and that’s really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I’m working alone while also having a job in the meantime, and that’s basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I’m looking to add OpenGL 3.3 support as well.

For those interested, the repo is already on Github at this link.

And if you don’t think you can help me with the development, feel free to also talk about it around you and tell me what you’d like for this game. I will be happy to see your suggestions (and contribution if you can ^^).

Best regards and hoping to see you here

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submitted 3 months ago by Zistack@lemmy.sdf.org to c/inat@programming.dev

We are Ludo Ex Machina. We are a group of aspiring game developers with leftist political beliefs; we are mostly anarchists or anarchist-adjacent. Ultimately, we’d like to incorporate as a worker-owned cooperative.

Since forming, we’ve written a code of conduct and established some barebones internal moderation procedures. We’ve set up some services on one of our member’s personal servers for the group, and we could set up more/different services if we decide we need to. Currently, some of our members are putting together a single player space racing game in Godot.

While we already have a lot of relevant and complimentary skills in the group, we find that there are a few gaps that could stand to be filled.

  • We need 2D and 3D artists. We have one artist, but their time is split between this and another project, and they will have to disappear for a while after they are done with school.

  • We need at least one developer with project management/software development process experience. The one developer we have who currently has this experience in a collaborative context has been too busy to help us with this. We have one other developer who is familiar with software development process, but they have primarily done solo development work previously.

  • We would like to recruit a couple of developers who are comfortable with engine-level development, preferably in Rust. The game engine situation is kind of bad for indie devs right now. Unity and Unreal come with licensing agreements that large corporations can change whenever they want (and Unity has recently made clear that the enshittification has begun in earnest). Godot has technical problems all the way down to the core and a hostile contributor environment. Bevy is technically and culturally the right thing, but it is young and under-developed. Ultimately, we would like to invest in Bevy as our long-term engine pick for game development, but to do that effectively, we’d like to have a development team which is capable of working around the engine’s immaturity.

  • We could use an experienced creative writer. Although various members of our group do have some creative writing skills, none of us have experience working on any large creative writing projects. Some of us have expressed an interest in doing some sociological storytelling in our games, so experience with this style of writing would be a plus.

Feel free to comment if you have any additional questions. Anyone who is interested should send me a DM.

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https://github.com/ZILtoid1991/pixelperfectengine

About the engine:

PixelPerfectEngine is an engine with the goal of creating era-correct retro graphics. Currently it's done by CPU, but I plan to move at least some of the rendering to the GPU using various tricks to avoid pixel unalignment (rendering to texture first, then upscale that, even color lookup is possible as it seems), this will also enable easy 3D implementation. The engine is developed in D, but it's easy to learn after most curly bracket languages.

There's also a whole lot of audio features, thanks to feature creep and previously the engine having to rely on the now obsolete SDL_mixer, not to mention it seemed like a better idea at the time. They mostly work, although I might have to further optimize them.

I'm currently working on a game, that will demonstrate some engine capabilities.

What I need:

  • Mainly testers, since I never have enough time to test and try out every feature of the engine.
  • Also some coders, especially those with more experience with shaders and some of the Linux backend stuff (I want to move away from SDL2 to my own solution), or those who want to write some of the editors.
  • While I can do most of the graphics for testing (or even just use some premade assets), I obviously cannot handle everything by myself, and I'm not a very good musician, which became an issue with the engine having software synths instead of the "normal" options. However, I can still offer some positions for pixel-art and other things.

Due to nonexistent budget, I cannot offer any compensation besides credit and exposure. I don't even know if I will ever make it "big".

Please note that the engine and its example games will have a "free for all" license. I might can make some exceptions on the assets (one bundled font uses GPLv3 with exceptions), so on any games that are not made as an example.

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