[-] miria@ttrpg.network 2 points 8 months ago

You'll get there pretty soon :)

Don't memorize the F2L cases. Instead, do tonnes of untimed solves and understand how the pieces move.

Good luck~

[-] miria@ttrpg.network 3 points 11 months ago

You'll prolly find yourself faster once you get back to it. Taking a break helps with getting out of ruts ime.

4

New to alchemy in general, apologies if I say something incorrect.

I used a Cursed Infusion on a +5 Bow (might have been +4?) and it didn't upgrade it at all.

After drinking 4 Potions of Experience to get to Level 30, the Bow only levelled up to +6 and stayed there after I removed the curse.

I've seen people get to +8 so I must have done something wrong.

[-] miria@ttrpg.network 2 points 2 years ago

Thanks a tonne! I tried the gradual approach and it definitely works :)

Imo, unintuitively, experimenting with alchemy is easier in the lategame when resources are abundant and stuff's identified.

For some reason, I was under the impression that the recipe book didn't contain catalysts but they do! Quite convenient and works as a great checklist~

[-] miria@ttrpg.network 2 points 2 years ago

I'm a beginner (played before but getting back into the game)

They either seem really minor (Vial of Blood ime) or run defining (Eye of Newt was great on Assassin)

Alchemy was a pretty intimidating system to get into, but Trinkets, because they're self contained and seemed to promise a minor effect, were a fun, low resource cost way to experiment.

I usually just make whatever seems fun and discard it if it proves harmful or if I need the inventory space. Upgrading them doesn't seem worth it, but I dump excess energy into them if I have redundant consumables in the Caves.

I love the fact that they can be discarded when needed, so their effects could totally be made riskier imo, but that could make them tedious to manage.

My current run has a +3 Exotic Crystals, which I took because I'm less familiar with exotic pops, and while I didn't like what I was getting, I kept it because I knew I could throw it away if I got low on regular stuff. This led to a fun encounter where I got surrounded, and popped a Purity potion followed by a Corrosion potion. I would never have made a Corrosion pot, but now I have a good reason to thanks to the Trinket :)

[-] miria@ttrpg.network 2 points 2 years ago

I use vi-keys as well and agree with this.

I play DCSS a lot and miss autoexplore more than Shift move, but that wouldn't be enough to get me to play with keyboard in SHPD.

To add to this, the autorepeat causes a tiny bit of delay when moving (I think it registers a move on key release rather than press?), and there don't seem to be keyboard shortcuts within menus (at least for item interaction).

Touchscreen/Mouse works well enough and it feels novel since most roguelikes don't implement them.

[-] miria@ttrpg.network 2 points 2 years ago

Update 2024/07/16:

I have checked every event quest against Ping's Dex and can confirm that these saves include all of them!

However, many DLC cats for MH4G (possibly even MH4U) are missing. Nothing can be done about this until goshawk (unless someone has a source).

[-] miria@ttrpg.network 2 points 2 years ago

rouxfmc:

z2 y' // inspection (32 STM)
M F2 R' F D' F2 // (Blue-White) FB (6)
r U' R2 U2 r2' U' r U' r' U2 r // (R2) nmSB (11)
U2 R' U r U2 r' // 1CLL (6)
M U' M' U' M2 U2 M U' R2 // LSE (9)

view @ alpha.twizzle.net

[-] miria@ttrpg.network 3 points 2 years ago

Monthly 3x3 Scramble:

F' U2 L2 F D2 L2 F2 L2 R2 D2 L' U2 R' D' F' D B' D U' R'

view @ alpha.twizzle.net

6
submitted 2 years ago by miria@ttrpg.network to c/cubers@lemmy.world

Welcome to our monthly discussion thread!

Anything cubing related is welcome.

[-] miria@ttrpg.network 2 points 2 years ago

Update v1f (final):

  • I forgot to include the text for the original post on reddit. It contains a lot more info and is more explicit about the sources. The file is included as "mh dlc compilation.md".
  • The DLC cats "ぽかぽか" & "ミケゴールド" in the MHXX save had their info translated into English. The complete save now has the original text.

As long as I'm not forgetting any event quests, all the saves should be 100% complete.

Notes:

  • The MHXX save doesn't have the USJ Real item pack, and not all DLC cats are available for hire. Nothing can be done about the former (afaik), and you can import DLC cats using a save editor with the included files.
  • In MH4G/MH4U, some pieces of gear require "Elder Bfly Beetles", which can only be obtained through "Hunters for Hire". Use a save editor to hack them in.

Happy Hunting :)

[-] miria@ttrpg.network 3 points 2 years ago

Thank ye kindly. Are you a mod here? (The mods section is blank for me)

I'm just sad that the people that helped me complete this won't get to see it :(

ranting about reddit:

Something similar has happened to me before, when I posted innocuous .ru and appspot (dunno what the wider website is) links.
Not only were my comments locked at 1 upvote, any comment I upvoted was too. I felt quite shitty not being able to upvote anything.
Still, why would they filter out archive org links? I'm sure I've seen others post them before...

[-] miria@ttrpg.network 4 points 2 years ago

Again, I might be wrong, but:

Full PLL is 1 look PLL. Using 1 algorithm to solve PLL.
Full OLL is also 1 look and uses only 1 alg.

Are you sure you meant 4 look PLL and not 4 look LL (Last Layer)? That would use 2 look PLL and 2 look OLL.

[-] miria@ttrpg.network 3 points 2 years ago

Speedsolving Wiki has good info on terminology.

CFOP is a method (more optimized version of LBL(Layer by Layer))

PLL is an algorithm set used to Permute the Last Layer (which can be split into 2 steps or looks). I'm not familiar with CFOP so I don't know if 4 look PLL is a thing.

I use the Roux method and I highly recommend trying out other methods! It's harder to learn them once you're set in your ways :P

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miria

joined 2 years ago