[-] lucg@lemmy.world 5 points 5 days ago

Can someone explain Lemmy's algorithm to me? This has 83 downvotes and 7 upvotes at the time of writing, but it's like the 11th post on my home feed when sorted by hot. Clearly nobody thinks this is a good post for the comminity; how is this still being shown in default feeds (not 'newest' or 'controversial' or so) at all?

[-] lucg@lemmy.world 5 points 5 days ago

That I'm still paying the rent amount from when we moved in nearly ten years ago. Comparable places cost twice as much when we last looked in 2024. We'd actually like to move to a more modern place but at these rates it's extremely hard to justify a nicer and/or nearer place

The landlord is super lazy, they do the bare bare minimum for maintenance and repairs so we just do the small things instead of trying to motivate him to do it or send someone, but also, bless this landlord lol!

[-] lucg@lemmy.world 2 points 5 days ago

Alright I see — and happy to hear it!

[-] lucg@lemmy.world 1 points 6 days ago

"space" to save anyone a click

[-] lucg@lemmy.world 2 points 6 days ago

Why not one of the northerly neighbors? Seems more attractive to me as someone from the Netherlands

[-] lucg@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

There ought to be nonfictional countries that fit that bill lol

[-] lucg@lemmy.world 1 points 6 days ago

Okay yeah I see, that sounds like the types of habits I'd run into as well!

For a German example, they look each other in the eye while toasting with full cups or glasses and make such a point of it that you almost think it's in irony but no! They're dead serious that it's otherwise worse than skipping someone xD

[-] lucg@lemmy.world 9 points 4 months ago* (last edited 4 months ago)

I always have trouble with this perspective. Wouldn't you put your private life before yet another job? It would have to be a very unique dream job before I would put it before a potential life partner

It has to go so badly wrong for this to become an issue

  1. Firstly, nothing serious might come of it. Stopping to date isn't an issue then
  2. I'd not get serious with someone who's not mentally acting like an adult. Working with an ex partner should be fine on a professional level. I don't need to like every one of my coworkers on a personal level
  3. If we did get serious and then break up and my judgement is off about their ability to act rationally at work, I can find another job. After all, there's nothing tying me to this place if I don't live here with a partner

Especially (as it is here) when you don't work with each other daily, I'd take the low odds of losing my job for the chance to find a life partner

Not saying you should as well. I just don't understand it

[-] lucg@lemmy.world 19 points 6 months ago

Wait there's profile pictures? I just see usernames in the comment threads in Lemmy and that seems fine to me

33
submitted 9 months ago by lucg@lemmy.world to c/factorio@lemmy.world

Meet Ferry the Spaceship.

When you need a quick one-off delivery, Ferry is your chauffeur. We hired him because there is no traffic or possibility of collisions in space. This makes him excellently suited for the job: fast, reliable, and no driver's license required.

When this boat floors it, the first 100 km/s out of a planetary orbit are reached in less than a second. My trusty qalculater tells me that

> 100km/s /1s to gees
 (100 kilometers/second) / (1 second) ≈ 10197.2 gees

Being used to tens or perhaps hundreds of gs at most, I thought my calculation had gone wrong, but no: with one earth g at ~9.8m/s², these 100km/s² aren't a mere ten of those, there is an extra kilo of them.

Ten thousand earth gravities. Fancy that pulling on your buttocks! Ferry's leap into interplanetary space is, however, no unparalleled feat. Desiring to put this number into context, my deep dive research (i.e., opening Wikipedia) landed me at this comparison table. Coming in at 10'400 g, a Mantis Shrimp's claw during predatory strike accelerates as fast as Ferry's six rocket engines.

The next entry of the table is also of Factorial relevance: the electronics in military artillery shells is rated up to 15'500 g. I am glad I haven't pushed a little harder! Poor Ferry, his electronics broken, völlig losgelöst

I hope this fun fact made your day just a little better :)

[-] lucg@lemmy.world 10 points 9 months ago

You said most countries but then only mention the USA. May I surmise you're from the USA aka the world? :P

So I got curious, but it's also 7am and I need to sleep. I looked it up for my own country: we don't exactly have this

The Netherlands basically requires you to acknowledge that its laws apply to you (they do when you set foot here anyway) and that you'll fulfill the duties that come with citizenship.
When opening the included FAQ item "what duties?" it says two things: you abide by the laws (duh) and that you should consider that you're part of this society and that "you'll do what is needed to really be part of this society." Handwavey and not about choosing a side in a war or something, just focused on integration and community. Seems okay to me and distinct from blind allegiance. There's some more details but the FAQs all circle back to respecting the other citizens (no discrimination) and the like

Source: https://www.rijksoverheid.nl/onderwerpen/nederlandse-nationaliteit/vraag-en-antwoord/verklaring-van-verbondenheid

63
submitted 11 months ago by lucg@lemmy.world to c/factorio@lemmy.world

The Factoriopedia lists one "/m" rate for each asteroid type at a given position on a space route, but you clearly have to kill more asteroids as you go faster so it cannot be "per minute" (Factorio uses /m to mean per minute elsewhere in the game). However, it cannot mean metre either because you travel at many kilometres per second: you'd get thousands of asteroids per second per type! Searching through the forums, Lemmy, and reddit, I didn't find an answer to this conundrum of space versus time

I've now gotten around to figuring out how the spawn rate varies :)

Method

  1. Let the ship fly at the indicated speed (V) for 10 minutes (plus margin, because the asteroids need a bit of time to move from spawn to the ship) between Solar System Edge and Shattered Planet
  2. Open the production stats window, set to 10 minutes, select the kills tab, and take a screenshot so that we can work with nonmoving values
  3. Calculate the ship's average position, namely: position at time of screenshot minus (5 minutes × V km/s)
  4. Look up the expected spawn rate at that position by linearly interpolating between the nearest values in the Factoriopedia (they are precise to 40 km, so we know the value at 0km, ..., 960km, 1000km, 1040km, etc.)
  5. Calculate the ratio between how many huge asteroids were killed per minute (per the kills graph) and how many huge asteroids should have spawned
  6. Plot that value on the graph as a percentage

Results

There seem to be two or three formulas in use: one for 10km/s and below (it appears as though this is in effect when your ship touches 10.xx km/s every few seconds, but that seems strange), one for a rapid but smooth transition (or maybe they blend the two other formulas together?), and then one for speeds above 15 km/s. The middle formula may also just be a blend of the other two, perhaps they average the result between 10 and 15 km/s (or apply a sigmoid or whatnot)

  • The formula for slow speeds seems to spawn 1.1x (or 10%) more asteroids as the speed doubles from 5 to 10 km/s (not many data points in this range; value is very approximate)

  • The formula for high speeds spawns about 1.5–1.7x more asteroids when you go 2x faster

The Factoriopedia value isn't distance-based (one could think "/m" is a shorthand for "/10km" or so), because then it would have been 1:1 linear: when you cover twice as much distance per unit of time, the number of kills would double. It also isn't time-based, because then the graph should have shown a flat line at 100%. It appears to be a derivative of your ship's speed (and perhaps other factors, such as its width)

Sorry for the sparse data above 50 km/s btw. I had spent a bunch of time and already pretty much gotten the answer when I realised that I could go back to an earlier save and do the same thing for an easier section of the route where the ship can safely fly faster. I collected just these two data points and, when that also looked close enough to linear, called it "good enough" =)

Discussion/limitations

  1. I wonder if the Factorio developers made Promethium much more common if you fly slow, to make it easier to collect for players that didn't build a great ship

  2. Not all asteroids that spawn get killed, so the graph must be wrong in absolute terms, i.e., the actual spawn rate is higher than what I calculate using the "killed" statistic. My railguns' range about covers as far as the huge asteroids spawn out and I see that only a few on the edges (faded out, only visible when hovering over them) make it down the length of the ship, so the absolute number is probably not super far off. In any case, my personal goal was to figure out the relative number, not the absolute one

  3. Yes, I know these speeds are rookie numbers compared to some of the things I see online. But it's all my own work :). I purposefully don't look at other designs in detail because the satisfaction of figuring it out is the point of the game for me. The "not invented here" syndrome is a problem for my workplace, not my gaming experience :D

Future work

A. I'm also curious how platform width affects the rates, but did not have time to design another ship for trying that out

B. Check that the results are identical on other routes

C. Check how it behaves at and below zero speed

Supplementary material

The Factoriopedia does not show the total spawn rate and so it's hard to see what the difficulty is of each segment towards Shattered Planet. I've added a few data points to what I needed for the above calculation anyway and now we have the answer to that as well:

Basically a copy of the Factoriopedia graph, but with two lines added: the sum of the four values (sharp increase until 674 at 1.6Mm, then roughly flat (if you plot it on a log scale with a fat marker) until 3Mm, and finally it increases until 795 at 3.96Mm), and the sum of the three base asteroid types, that is, excluding Promethium (peaks at 1.6Mm, just shy of 400)

Spreadsheet with raw data for your enjoyment: https://lucgommans.nl/p/factorio/space-age-asteroid-spawn-rate-factoriov2.0.48.ods

Feel free to share the graphs or infos around, consider it CC-BY-SA or a similar flavor if you like ^^

[-] lucg@lemmy.world 9 points 1 year ago* (last edited 1 year ago)

I just hope other EV manufacturers get the lost sales and this isn't pushing people to dino juice sippers

[-] lucg@lemmy.world 23 points 1 year ago

You can never have enough socks. Many a christmas goes by where again nobody gifts me a nice pair of socks. People always seem to think I am in need of more books to read!

(Hope I'm somewhat correctly recounting Dumbledore's answer in relation to the mirror of Erised)

47
submitted 1 year ago by lucg@lemmy.world to c/factorio@lemmy.world

Shows how https://www.factorio.com/galaxy grew over time. Also has a tool to show where your star is and find whom you're neighbors with :)

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lucg

joined 1 year ago