[-] hunterirving@lemmy.world 2 points 1 day ago

Thanks for checking it out! I actually finished the keycaps last, after all the other functionality. I figured if I was going that far, I might as well go all out.

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[-] hunterirving@lemmy.world 5 points 1 week ago

It's actually pretty comfortable though! Almost like playing Switch with split joycons.

[-] hunterirving@lemmy.world 5 points 1 week ago

Thanks so much for watching! In the beginning, I really thought it would just be the typing automation, but as time went on I had more and more ~~intrusive thoughts~~ ideas for features to add.

I happen to be a big fan of that 80s music video :-) I think this was the third time it's made an appearance on my YouTube channel.

[-] hunterirving@lemmy.world 4 points 1 week ago

It's one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy's StarFox-like, Red Alarm.

[-] hunterirving@lemmy.world 10 points 1 week ago

Yeahhh, it's a membrane keyboard. Though I have seen others gut the internals and replace them with mechanical switches. I'll see if I can find some keyboard communites to share to - thanks for the idea!

[-] hunterirving@lemmy.world 6 points 1 week ago

Thanks for checking it out! Glad you enjoyed it.

[-] hunterirving@lemmy.world 11 points 1 week ago

Yep, it uses an input buffer. I ran some tests it seems to max out around 45wpm. If you type faster than that, the characters will still be added to the buffer and get processed, but you'll eventually have to sit and wait for the movements to play out (at about 45wpm). For reference, my best rate unassisted (using a standard GameCube controller) was about 20wpm.

[-] hunterirving@lemmy.world 32 points 1 week ago

Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it. That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.

[-] hunterirving@lemmy.world 19 points 1 week ago

Thank you! I think the impracticality of it all adds an extra layer of fun :-)

[-] hunterirving@lemmy.world 13 points 1 week ago* (last edited 1 week ago)

Slightly perceptible, but totally playable. Considering all the hops it has to make, it's surprisingly good. I have both my WiiU and my desktop hooked up to ethernet, which helps. Games like Portal 2 work well because they don't usually require split second inputs, but anything requiring precision (like a rhythm game) would probably be a struggle.

[-] hunterirving@lemmy.world 10 points 1 week ago

$10 at a local thrift store! I used to see them everywhere, but this was the first I've seen in years...

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submitted 1 week ago* (last edited 1 week ago) by hunterirving@lemmy.world to c/retrocomputing@lemmy.sdf.org

An extensible HTTP proxy that connects early computers to the Internet.

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I wanted to share this highly customized GameCube keyboard controller I built for use with Animal Crossing. Since the first AC game doesn't support keyboard input, I used a Pi Pico to listen for keypresses and send simulated analog stick movements to the game, automating typing in Animal Crossing at a tool-assisted speedrun level. It works a treat! I designed the keycaps in FreeCAD and printed them on a Bambu P1P with an AMS and two different colors of PLA. The code and design files are available for free on GitHub.

And a full build/demonstration video is available here (I ended up making it do a lot more than just typing) - https://www.youtube.com/watch?v=Yw8Alf_lolA

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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.

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Hacking Animal Crossing (GameCube, 2002) to add keyboard support, image and video conversion, and even a playable version of Snake.

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submitted 1 week ago* (last edited 1 week ago) by hunterirving@lemmy.world to c/retrogaming@lemmy.world

Hacking Animal Crossing (GameCube, 2002) to add keyboard support, image and video conversion, and even a playable version of Snake.

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hunterirving

joined 1 week ago