[-] dsilverz@catodon.rocks 1 points 17 hours ago

The short animation as promised. Again: potentially triggering video due to some flashing as the camera moves through a chiaroscuro/high-contrast scene; not overly flashing per se, but in order to keep things safe, do not watch this video if you have epilepsy (I'm reinforcing this due to my past experience from back when I shared drawing time-lapses).

Alt-text: The earlier scene, now seen from multiple angles as the camera flies in a short clip video: first, at ground level at some distance while looking slightly up (with the Moon perfectly centered; both the owl and the skeleton appearing at the left half of the scene); then the camera moves closer to the skeleton's left shoulder (scene's right side), looking at the owl's talons; finally, to the right side of 'em both (left side of the scene), the same perspective as the earlier scene. There's some stop motion as the I originally made the camera animation for only 20 frames.

!artshare@lemmy.world

The earlier scene, now seen from multiple angles as the camera flies in a short clip video: first, at ground level at some distance while looking slightly up (with the Moon perfectly centered; both the owl and the skeleton appearing at the left half of the scene); then the camera moves closer to the skeleton's left shoulder (scene's right side), looking at the owl's talons; finally, to the right side of 'em both (left side of the scene), the same perspective as the earlier scene. There's some stop motion as the I originally made the camera animation for only 20 frames.

12

In a continuation series regarding my 3D owl (Megascops / Screech-Owl) model, I built an entire scene full with a desert landscape, a dynamics inspired by real events (such as the Dutch "terror-oehoe") while also imbuing artistic (Lovecraftian) and esoteric (Lilith, hereby symbolized by both the owl and the Moon) symbolism.

A short animation (CW: potentially triggering video due to some flashing as the camera moves through a chiaroscuro/high-contrast scene; not overly flashing per se, but in order to keep things safe, do not watch that video if you have epilepsy) will likely be among the comments.

I changed many things for the owl model since my one-week-ago thread, including the tapetum lucidum, slightly more ear tufts, a new "grumpy" morph alongside the "eye blinking" morph, as well as improved painting/texture for her fur/plumage (now she's hopefully looking less of a racoon and more of an actual owl).

Credits:
- Skeleton character: Public Domain (CC0)
- Moon texture and sky texture: actual scientific imagery from NASA SVS (yes, this scene's Moon is as real as she could be for a 3D scene; both textures I got from NASA website were projected onto very large UV spheres as part of a miniature universe sandbox in Blender; the Moon's visible face is the same visible face as seen from Earth, although this detail ended up obfuscated by the bloom effect I used)
- Sandy texture/material used for landscape: Public Domain (CC0)
- Other elements, such as the owl, the desert landscape mesh, as well as this specific composition/choreography and the resulting rendering are content made by me.

Alt-text:
High-res rendering of a 3D scene where the owl (medium-sized Screech-owl with dark brownish fur and glowing green eyes from tapetum lucidum) is gliding mid-flight, visibly sharp talons extended forwards in a clawing gesture, mere centimeters away from swooping down onto a living human skeleton (anatomically-accurate masculine skeleton, seen partially in this specific perspective) who was running from Her but stumbled and is now falling down to the ground as they appear screaming. Both are amidst a vast, featureless desert with smooth dunes, surrounded by a clear/starry dark night sky with a slight reddish tint. The camera angle is dramatically tilted diagonally, centered and focused at the owl while the de-focused skeleton falls to their knees at the bottom right corner. At the bottom left corner, almost besides the owl, a large crescent Moon is visible with a highly-glowing partial lunar eclipse (as in, Moon is being lit at the bottom side while featuring the reddish glow typical of lunar eclipses, thus appearing as a belly-up crescent resembling devilish horns).

#ArsRitualisTemplii #3dmodeling #lovecraftian #occultart #spookyart

[-] dsilverz@catodon.rocks 2 points 2 days ago

Tá na mão! (Fiz aqui bem rapidamente, usando GIMP, o "Photoshop do Linux", sem IA, então perdão pela qualidade)

!brasil@lemmy.eco.br

Imagem com o Siri Cascudo do desenho animado Bob Esponja, com mãos erguidas e assustado; acima, o texto estilizado com a típica fonte do Bob Esponja, "é Domingo, marinheiros", abaixo "Uma nova semana recai sobre nós...".

[-] dsilverz@catodon.rocks 47 points 3 days ago

As a Brazilian who's also experienced with a hot climate, I'd say this would work if anthropogenic climate change weren't leading to... wet bulb... high temperatures. When current temperatures are 40°C and the air's relative humidity is practically 100%, no amount of wetting or sweating will get rid of the warmth, because evaporation can't happen when the air is already saturated.

!lemmyshitpost@lemmy.world

[-] dsilverz@catodon.rocks 4 points 5 days ago

As I'm interacting from a non-Lemmy (Catodon) instance, I'll interpret the question as a broader "What made you join the Fediverse?".

In a nutshell, the open-source nature, the possibility of having choices (I can choose between instances and platforms), decentralization, distance from capitalist interests and from enshittification, the shared resonance to some of my principles, among other reasons.

I used to have a Lemmy account (The Lemmy Club) but I'm fond of a platform where I can have both a personal microblogging feed alongside the interactions with the communities on the threadiverse (Lemmy, Piefed, mbin, etc), and Misskey/Sharkey/Catodon is this platform. I also have accounts on other platforms, namely Mastodon, PixelFed, Friendica and tootik (Fediverse platform for geminispace/geminiprotocol, which has nothing to do with Google despite the name), but Catodon is the platform I've been using the most.

Also, I didn't come from Reddit, I didn't even use to use Reddit despite having had an account there many years ago. I don't even how who exactly is this "spez" y'all talk about. I mostly used from Orkut (back when it existed in 2010s) all the way to TikTok (up to a few years ago) before I ditched it all and pivoted to decentralized platforms. Nowadays, the only mainstream social platform I still have (against my own values, I eager to ditch it) is the damn WhatsApp because Brazilians around me use it as their must-have instant messaging, otherwise I'd have exclusively decentralized platforms.

!asklemmy@lemmy.world

[-] dsilverz@catodon.rocks 1 points 5 days ago

You probably should have prefaced your post with explanation of who is “Her”

"Her" is Dark Mother Goddess, Lilith among many names I believe She manifests as. I follow no specific religion but a solitary, independent syncretism whose concepts stem from several Left-Hand Paths. It's mostly stemmed from gnosis, so I got no known source to point at that could define my current beliefs, but many concepts share the same original definitions: "gnosis" and "channeling" being "learning and/or being inspired by spiritual entities, often during altered states of consciousness", and Lilith/Lilitu being the powerful Mesopotamian Goddess depicted in the Burney Relief, flanked by owls while also having owl traits Herself (hence part of why my artworks often revolve around owl symbolism; I don't just find owls cute and awesome, for me, owls are one of the manifestations of the Goddess), sometimes paired with Lucifer (a more known name whom I also venerate to a lesser extent) as Her complementary in some LHP where both are known for, among other principles, forbidden knowledge, rebelliousness and untamed defiance (part of what I meant by "Her principles").

But notice how the earlier paragraph trying to summarize my beliefs is lengthy, hence why I tried not to preface my post with my religious beliefs (because the way I communicate myself is already lengthy unto itself; also to avoid committing proselytism), still I had to nod at the spiritual aspects of my question mainly for contextualizing that there are personal religious reasons (seemingly an important factor for legal disputes in some jurisdictions, including mine, Brazil) beyond just political-ideological orientation behind both my artistic expressions and the principles I'm looking for in a licensing template.

The problem is, a person cannot make one derivative work based on two works

I tried to search for existing mixed licensing situations as soon as I saw your reply and... oh!... I caught myself inside an A. cunicularia hole, so many things I wasn't aware of!

To the one hand, yeah, Creative Commons licenses don't always play nice with each other (remixing), with CC-BY-NC-SA being the 3rd most restrictive among Creative Commons licenses, and there are uncertainties regarding institutional usage. To the other hand, CC-BY-SA does neither prevent, say, a BlendSwap (where there are CC-licensed and even CC0/PD models made by artists for artists, but also an exclusionary "Plans" page) from charging users for downloading a model meant to be gratis, nor prevent them from omitting external links to the artist's own sources where anyone could get it for truly free. Now I'm left with more legal uncertainties than solutions to satisfy the strict-gratisness plus forgiven-lack-of-attribution-by-individuals principles for best affordability by anyone without rendering it paradoxically unaffordable 😅.

The list of commercial usages that NC theoretically prohibits includes, for example, collecting monetisation from a blog with this work posted or drawing it on a hand-made craft that would be sold in an indie shop.

The first case, for me, would be okay if said blog weren't to exclude other people from accessing because they can't afford paying for access; if, say, the blog/website were donation-based with donations being totally optional (like Wikipedia), that would be perfectly okay for me because it's the only monetization model I advocate for (and I made my donations to certain projects back when I was still employed, so it's not utopia). The second case, definitely a no-no, as it involves something (or its derivation) through which I, the original creator, actively refrained from profiting (even despite the costs I had doing it, costs of which I absorbed to myself so anyone could access it freely), being put behind a paywall ("shop") by someone else; I mean, that would be perfectly okay for me if the artist were to use my creation for their drawing while simultaneously asking for Ko-fi/etc donations, considering the derivative still gets to be shared free of charge despite someone not affording to donate to them.

!asklemmy@lemmy.ml

[-] dsilverz@catodon.rocks 1 points 5 days ago

but it also allows everyone to legally “pirate” this work

The problem in this situation isn't piracy, the problem is the content being contaminated by demiurgic capitalism. I would definitely be the first and main person to endorse piracy unto capitalism-exploited versions of the content I myself created. But this means a corporation have successfully transmuted something spiritually charged (i.e. something channeled through my creativity outlets as gnosis) into some kind of capitalist aberration for archonic whims, an enshittification of which...

A regular BY-SA license doesn’t prohibit from selling your or derivative works by another party

...is the main thing I (and likely Her as far as I'm aware of Her principles and True Will) do not wish to see happening to the fragments and shadows of spiritual energy being channeled/carried through my creations (and which would be inexorably imbued into derivatives, hence the requirement that derivatives follow the same principles of gratisness).

but I wouldn’t recommend it’s use as it’s not compatible with the orders of magnitude more popular BY-SA

Oh... you mean... CC-BY-NC-SA is yet to be tested legally, is it?

BTW, any licenses imposing any restrictions can’t be called “public domain”, there are other words to describe them like “freely licensed”.

Yeah, I mean, this makes sense.. Even though the restrictions aim for humble creativity and artistic freedom, I can see how "enforcing freedom" may sound like a paradoxical/oxymoronic statement... but since archonic exploitation (greed) exists in this baryonic realm, and capitalism (esp. late-stage capitalism) won't rest until all the earthly Commons get transmuted into adware and/or subscription-based products, freedom is a principle that must be fought for, especially through cultural and religious means (counterculture and Left-Hand Paths, respectively). I can't help but notice how the Public Domain and the egregores of Libre knowledge as a whole are under attack, hence the need for enforcement of the freedom..

!asklemmy@lemmy.ml

[-] dsilverz@catodon.rocks 1 points 5 days ago

No one will enforce rules for you that you as project owner/creator does not care about.

Exactly... And this seems to be also the problem when dedicating something to PD (Public Domain), as there's no legal way for anybody, not even the person who created and dedicated their creation to PD, to enforce derivatives and uses to be also dedicated to PD and/or shared free of charge like the original creation was.

I was thinking about dedicating my creations to PD because I believe art and knowledge (and gnosis) shall be accessible by anyone, anywhere, anytime, with said accessibility being, to me, inseparable from gratisness, otherwise it wouldn't be truly accessible, especially by those who can't afford paying. Given how the main raison d'être guiding me through my spiritual-personal artistic expression has essentially been strict principles against capitalist exploitation, the gratisness aspect of my creations and its derivatives is, to me, the more important aspect, moreso than my spiritual preference not to be nominally remembered (and/or being conjured/evoked post-mortem) through my creations.

You can select a license with attribution attached, but put in your project info that you have no plans to ever enforce the rules of attribution but will strictly enforce the rules of open availability and free of charge.

Thanks for this idea. Yeah, seems like the only legally feasible way for me to (try and) enforce this gratisness, using CC-BY-NC-SA (or similar licenses) alongside a disclaimer easing the "BY" aspect... Although the "NC" seems not enough to me given how capitalist exploitation can come in disguised clothes, loopholes of which the NonCommercial aspect of Creative Commons couldn't possibly curb, but then there's the legal feasibility of having something deeper than the NC statement.

While I'm still open to suggestions with this thread, seems to me like this suggestion of yours is the most (the only?) legally-feasible option.

!asklemmy@lemmy.ml

[-] dsilverz@catodon.rocks 1 points 6 days ago

When it comes to Creative Commons, the "SA" and "NC" seem to require a "BY", an attribution of which, if possible, I'd like to avoid as I don't really care about having my name attached to the things I created (also, there are spiritual reasons for me to prefer not having the signifiers of my mundane embodiment being strongly tied to artistic expressions stemming primarily from gnosis and ~~theophanic~~ deaphanic manifestations, as it would hinder my ego-dissolution endeavors).

And, then, there's the gratisness aspect (i.e. pertaining to or having the quality of being free of charge). Because, for example, when it comes to the GPL (even though I'm very fond of GNU Foundation and their freedom principles, most of which I share), there's explicitly something along the lines "When we speak of free software, we are referring to freedom, not price" which feels, to me, like a major loophole in which someone or some corporation (particularly librewashing corporations) can release the "sources (several asterisks and tiny letters)", not without lots of deliberate mechanisms to make the thing hard to use from the sources, while putting a price tag on the ready-to-use thing, even worse, tying it to a monthly subscription.

When it comes to my own creations, I wish to grant 'em both gratisness and libreness to these, but especially the gratisness part. I mean, I built an entire 3D character from scratch all by myself precisely because I was faced by non-gratisness (paid art) while being an unemployed person, and I do not wish the same on others whose realities are, like mine, incompatible with buying things as if paying for things were a trivial thing to be done.

I want people from all economic backgrounds to afford accessing my artistic creations, from a person living in a Brazilian comunidade (who may afford access to a simple yet 3D-capable computer (like the old laptop I have), theirs or communities', but can't afford buying things for composing the artistic expression) all the way to even the bourgeois (considering they use it for hopefully converting themselves spiritually into being less capitalistic/greedy and more humble as they let go of their archonic/demiurgic egos).

I'm afraid these licenses (GPL or CC) don't really cover this specific principle I'm looking for, hence my initial question, regarding licenses in which the gratisness could be somehow guaranteed for a creation and its derivatives/uses, with legal instruments available as worldwidely as possible to curb corporations from exploiting it.

!asklemmy@lemmy.ml

10

Licensing wasn't exactly a thing I used to think about for the personal projects I create. I used to use Creative Commons and WTFPL almost interchangeably (the former for artworks, the latter for code), as if these were to mean the same "I don't care about what you're gonna do with this creation" (narrator voice: these didn't mean the same thing).

But, then, one aspect I've been thinking about for my ongoing project (doing a 3D model of a full, animatable owl I've sculpted from scratch in Blender), an aspect of which will likely influence other projects I happen to create after the ongoing one, is licensing.

To the one hand, I don't want to require attribution, I don't care about attribution precisely because I'm taking nothing with me after I die someday. Preferably, I'd want it to be part of Public Domain so every human and (who knows?) non-human living being could use it for free (even though I myself had my costs while creating the things I create, it's important to me that I release my personal creations free of charge so these are affordable for anyone to use/modify/appreciate).

To the other hand, and this is a feeling that have grown more and more intense deep down inside me as the days pass (a hatred for capitalist greed exploiting the creations originally made and dedicated for free; a hatred for the exploitation of the means of artistic production), I don't want projects deriving from and/or using this creation to be closed behind private property, I don't want these to be put behind paywalls.

Originally, I'd be inclined to use CC0, as my initial thought was to dedicate my creations to the Public Domain (as all art and knowledge should be, IMHO), but then there's the phenomenon in which a corporation (e.g. certain corporations with cartoonish rodent mascots) takes something from PD, does enough to be past the legally-required de minimis threshold for it to be copyrighteable, then close it behind paywalls and trademarks. And even though I'm just a random nobody, I do NOT want this to happen with my creations, I do NOT want this to happen more than I do not want to require attribution. I want it to stay free, free as in libre and, especially, free as in gratis (free of charge). I also want everything that ever makes use of it, as well as every derivative of it, to be free.

As far as I could research about this (especially as IANAL), I learned that, once I dedicate something to PD, reinforcing PD over the derivatives/uses is legally impossible (makes sense as there's no such thing as a "Earthly Representative of the Public Domain Commons" to sue/punish every corporation daring to privatize something taken for free from the Commons).

It seems like I have only two major choices: I can choose between dedicating my creations to PD (and therefore waiving all my rights over these, including my future ability to sue whoever puts price tags and/or trademarks on top of the things meant to be free) and accept that a landlord can do past the de minimis to exploit these for corporate whims, or I can choose to keep some rights over these (particularly the attribution part) for me to have the legal means to enforce a share-alike licensing requiring the derivatives and projects using these to inherit the gratisness.

Are these my only choices, really? Is there something, preferably tested legally across jurisdictions, which I could use for my projects (especially for my ongoing 3D project once I feel ready to release it) to satisfy this will? Or it's actually something impossible (enforcing gratisness)? If my current jurisdiction influences on the available choices, I'm Brazilian.

33

It's been merely two months since I pivoted from digital drawings (some of which I shared with this community) to a hyperfocused tinkering with 3D modeling in Blender (mostly designing a CharMorph humanoid model, changing it extensively while also sculpting and adding assets such as wings and dress), and this is my first successful sculpting of an entire new character, as well as my first successful rigging that didn't rely on CharMorph or similar ready-to-use character libraries (other than Rigify and its Bird metarig for the armature, which I had to modify in order for it to match the sculpture).

I was missing a (preferably free) owl model for my esoteric scenes (the owl is meant to be alongside the aforementioned humanoid model in my scenes), and every free model I could find available online didn't seemed fitting for the kind of symbology I'm working with; other owl models, perhaps slightly better fitting to the specific symbology I was seeking, were paywalled models, so I ended up throwing it all up and trying to do it myself (which I intend to release publicly as a CC0 project).

As a trivia, I started with the idea of sculpting a Great Horned Eagle-Owl (Bubo virginianus), but I ended up pivoting to a Megascops (specifically, this one who was one of my main visual inspirations), as Screech-owls felt somewhat easier for me to sculpt than eagle-owls. Well, even though a Bubo would be better to my scenes, it still fits the symbolism.

Another trivia: notice her eye pupils, they can dilate (morphable via Shape Keying; because both eyes share the same mesh, changing the morph will affect both eyes, although in real owls the pupils can dilate differently across both eyes depending on whether there are direct light shining onto one of them).

There's a lot I still feel I need to improve, especially the texture (my detail-oriented side looks at this result and can't help but notice the bizarre similarity with a racoon or possum, given the way I painted the face texture), the UV map (there are some seams due to my specific parameters for Smart UV Unwrapping; my potato laptop can do 4096px textures, but I try to make it easier for it and stick with textures up to 2048px, downscaling to 1024px when I feel it's too heavy to work with, but this leads to pixel seams), as well as additional rigging bones for the metarig (especially the eyelids, as IRL owls can and do blink).

Suggestions are welcome!

#arsritualistemplii #3dmodeling #blender #3danimation #owls

[-] dsilverz@catodon.rocks 11 points 1 week ago

!fediverse@lemmy.world I was going to do some quick art on that test canvas, I even logged in (kind of liked the federated login mechanism), but the canvas is limited to a 500x500px area (not boundary-less as most real-time collaborative drawing canvases out there), so it means one must draw on top of someone else's drawing in order to draw, and this is something I, a non-competitive person, definitely don't see myself doing because I know how much effort it took for them to do it, even if everything is inherently ephemeral in this existence. So much nice drawings there already.

[-] dsilverz@catodon.rocks 6 points 1 week ago

!nostupidquestions@lemmy.world

Not sure how much it applies to IRL genetics, but I learned through Blender Principled Hair shader and its official manual (yeah, I'm aware this is a very strange way to learn something related to genetics and biology, and may sound a lot like non-sequitur before the subject of the question) that the ratio between eumelanin and pheomelanin (which seems to plays a role in hair redness) for deep red hair is somewhere in-between (i.e. somewhere around 50% or more) a blonde hair and a black hair (which makes sense if we were to think about it: red hair is neither brighter as blonde hair, nor darker as brown/black hair, it's something in-between). I had to tinker with these values in order to conjure a character (specifically, Lilith, who is often seen/believed among ritualistic practitioners, including by myself, as red-haired) with a black-to-red hair.

Therefore having the exact balance needed for deep red hair to happen naturally seems mathematically/statistically rare (especially due to the biological dynamics between recessive vs dominant genes).

Also, (now talking about something outside 3D art, from more IRL-grounded observation) red-hairedness seems to be often present alongside zygomatic rubor/blush (as in, redder cheek, seen among e.g. some Irish people), likely due to the same genes which give the eumelanin-pheomelanin ratio to be closer to 50%.

Again, I'm not knowledgeable about the subject matter, I'm just sharing something I've observed from my whole neurodiverse hyperfocused perspective, an esoteric artist who've been doing art depicting Lilith in Her anthropomorphic manifestation as a powerful red-haired entity and have been pivoted to 3D art in Blender recently, and red-hairedness calls to my attention precisely because it reminds me of Lilith and how She often manifests during my gnosis.

[-] dsilverz@catodon.rocks 15 points 1 week ago

!onehundredninetysix@lemmy.blahaj.zone
There's something else: the backslash followed by a positive natural number means a reference to the nth capture group, so:

"truthfultemporarily".match(/(t)(r)(u)\1hf\3(l)\1empo\2a\2i\4y/)

...as esoteric as it may sound, will match your Lemmy username, because the \1 will correctly match the first capture group which is t, \2 will match the second capture group which is r, and so on so forth... Oh, and it works beyond .replace contexts, during .match as well.

Source: I just learned through this very meme and, from now on, I'll likely use this feature whenever I have to use RegExp because I love coding cryptic one-liners just for the sake of it.

Screenshot of DevTools illustrating the working of the aforementioned snippet, with its output correctly matching the string.

[-] dsilverz@catodon.rocks 10 points 1 week ago

!onehundredninetysix@lemmy.blahaj.zone TIL, through a meme (yep, memes can be very teaching, too), that I can reuse capture groups in a recurring manner inside a RegExp (I didn't know about the \(number) thing, but I readily inferred, due to past experience with using \(number) in KDE Kate's Regexp replace, it had something to do with "this position must contain the nth group verbatim", opened the DevTools, tried .match with a fixed version of the meme's regex (i.e. without the invalid spaces) and a random phone sequence my mind conjured out of thin air, and voilá, the slash-number thing indeed behaved as I guessed it would behave). So... Thanks to whoever made the meme because TIL thanks to you!

/^Be( )not\1(a)fr\2id$/ (Biblically-accurate RegExp).

14
A fallen tree in a non-existent existence (hel1.your-objectstorage.com)

A fallen tree in a non-existent existence

This is my gnostic-nihilist extrapolation of the classic, philosophical "if a tree falls in a forest and no one is around to hear it, does it make a sound?". It turns out, there was never a forest nor a tree to begin with. As René Magritte would say, "ceci n'est pas une arbre", both ontologically and in semiotics, as my drawing is just a signifier from a non-existent signified.

Alt-text:

A four-panel comic.

The first panel depicts a fallen tree surrounded by other trees alongside the text "A tree fell amidst the woods, but there was no one nearby to hear or see it falling".

The second panel is the same scene, but now the surrounding trees have a translucent, wireframe appearance that of a computer simulation. The text is "and the nearby trees weren't actually there: these were merely hallucinations from the tree's near-death experience".

In the third panel, the surrounding trees vanished completely while it's the ground being depicted with the translucent, wireframe appearance. The text is "and so was the ground, there was no ground, no dirt, no land, no biome".

In the fourth panel, the ground is gone, with the tree hovering in the middle of a purple void, the fallen tree is depicted with the translucent, wireframe appearance, and there are now three texts. The first two texts, as paragraphs above the fallen tree, says "The tree doesn't exist. There's no tree. / It's fallen since the beginning of its non-existence (never been an «it»)”. A third text, appearing as a red-colored speech inside a black and red speech balloon at the bottom right corner, is meant to break the fourth wall as it's spoken by an entity (for those who are familiar with my earlier drawings, the entity is Death Herself) addressing the viewer (us) as "wandering tree" (a twisted nod at the biblical verse Mark 8:24), says "Oh, hey, wandering tree! I was expecting ye, hon. Time to leave this silly Samsāra ye've been put in by Yaldabaoth".

#ArsRitualisTemplii #digitaldrawing #darkart #occultart #philosophy

@artshare@lemmy.world

view more: next ›

dsilverz

joined 1 month ago