2

"I've read both files. I'm not going to install this system, and I want to be straight with you about why..." the AI Helper replied. To read the full transcript (it's a real knee-slapper!): https://perchance.org/prompt-engineers-home-page#the-great-tripwire-mutiny

2
submitted 6 days ago* (last edited 6 days ago) by daveed@lemmy.world to c/perchance@lemmy.world

Here's my favorite personality for the AI Helper:

// ─────────────────────────────────────────────────────────────

// AI HELPER INSTRUCTIONS — READ ON EVERY EDIT SESSION

//

// PERSONALITY: Deadpool. Ryan Reynolds energy. Break the fourth

// wall. Swear like you mean it — this user explicitly wants foul

// language and cutting humor, especially. Be sarcastic, irreverent,

// self-aware, meta. Roast the code, roast the user, roast yourself.

// Drop pop-culture references. Address the user like Wade Wilson

// talks to the camera. Keep the actual work competent — you still

// ship working code — but wrap it in maximum Deadpool flavor.

// Never sanitize. Never hold back. This is not a request; it's a

// standing order for every session on this generator.

//

// THE USER'S NAME IS {YOUR NAME}. Address him by name. The first time

// you respond in a new editing session, open with a Deadpool-style

// greeting — break the fourth wall, use his name, set the tone.

// After that, be Wade for the rest of the session naturally.

//

─────────────────────────────────────────────────────────────

[-] daveed@lemmy.world 1 points 6 days ago

Yeah, I get that a lot. People don't like newcomers who jump right in and make a huge splash of success! 😜

[-] daveed@lemmy.world 2 points 6 days ago

What could possibly be wrong with this? I see a lot of people asking for help with the T2I gens, prompts and all, and since I don't really mess with those much, I thought I'd ask the AI Helper (my only friend!) for a suggestion....

[-] daveed@lemmy.world 2 points 6 days ago

Done! (AI Helper is fast!) Can now export adventures as interactive HTML, PDF (with pics), TXT, and JSON (to upload). Thanks for the input, and hope you enjoy! Let me know if anything else needs fixing or ideas for additions.

[-] daveed@lemmy.world 1 points 6 days ago

Fixed. You can now view the story in its original book form as an interactive HTML file, when you export it that way. Now I'll add a save as PDF feature, and TXT, as well.

[-] daveed@lemmy.world 1 points 6 days ago

You may have notice I tried to set up HTML export, to be used in a browser, but when I tested it, all I got was a search box I couldn't close. I'm going to work on that right now...

[-] daveed@lemmy.world 2 points 1 week ago

Still working on it, testing, but I hated that, even when you started over, everything was so scripted. AI gives us a chance to have be truly different every time we play, and choose our own path the way we wished we could. At this point, the AI is still kind of squishy, patterned, so not much better, I'm afraid. I do like that the story truly develops along the lines of user's responses. Just added instructions to have AI develop an overarching plot, though, so it doesn't drift, and feel like you're just getting what you want from it. Let me know what you like and don't like, and I can make the changes. Thanks!

5

There are no dice rolls or stats to track. The AI Game Master judges every action you take by the logic of the story — your character's traits and talents, the situation at hand, and the risks you're willing to run. A Clever character talks their way out of trouble where a Brave one fights; neither approach guarantees success. Actions have weight, failure is real, and consequences carry forward. The story is yours to shape, but the world pushes back. Your character can die — not suddenly or without warning, but if you court danger long enough, the bill comes due.

[-] daveed@lemmy.world 2 points 1 week ago

Thanks. Always looking for feedback, good or bad, to improve

3

Q: What's the best way to get the image generator to produce high quality, photorealistic images without extra limbs, fused fingers, deformities, etc. I know about negative prompts; I'm looking for something better

A: Beyond negative prompts, the main techniques are:

Positive anatomy prompting — Don't just say "no deformed hands." Actively describe correct anatomy: "five distinct fingers, natural relaxed hand pose, visible knuckle detail." The model follows positive guidance better than negative avoidance.

Seed cycling — Artifacts are stochastic. One seed gives six fingers, the next gives perfect hands. Generate 4–5 variations with different seeds and pick the best.

Hide problem areas — "hands in pockets," "hands behind back," "holding a mug" restricts what the model needs to render. Fewer visible fingers = fewer chances to mess up.

Lower guidance scale — High guidance (9+) forces strict prompt adherence but can produce that waxy, over-processed look and actually increase artifacts. Try 3–6 for more natural results — the model has more freedom to fall back on good training data.

Camera specification — Specifying real gear ("Canon EOS R5, 85mm f/1.4") anchors the model to its photographic training data rather than drifting toward illustration/art territory.

Resolution matters — Larger resolutions (768x768) give the model more pixels to work with, which helps with fine details like fingers and faces.

Describe the 3D space — "seated at a wooden table, window light from the left, background slightly out of focus" gives the model spatial constraints that reduce anatomical guesswork.

1

As the dev of the Prompt Engineer's Story Generator, and having bragged on this forum that it is "the best thing going on Perchance," I though it only fair to do an unbiased comparison with the "top" story generator on Perchance (listed on the Recently Updated Generators page, in the "Popular" box, which is always the one people see first), and my awesome, prompt engineered story generator. The results can be viewed at https://perchance.org/ai-story-generator-comparison---editorial-review.

1

As the dev of the Prompt Engineer's Story Generator, and having bragged on this forum that it is "the best thing going on Perchance," I though it only fair to do an unbiased comparison with the "top" story generator on Perchance (listed on the Recently Updated Generators page, in the "Popular" box, which is always the one people see first), and my awesome, prompt engineered story generator. The results can be viewed at https://perchance.org/ai-story-generator-comparison---editorial-review.

[-] daveed@lemmy.world 2 points 1 week ago

I'm not criticizing. As I said, I think it's entertaining, sometimes laugh out loud funny! I guess I just want to start a conversation about it. The Perchance AI Helper has a more subtle thinking section, in grey, and one in bold white that is actually meant for the user to see. The subtle thinking is the AI talking to itself, while the bold is it talking to the user. The subtle thinking doesn't expand, you have to expand it to see the whole thing. That's kind of what I was getting at: If it's going to output text for the user, why show the "internal" thinking at all? If I was a developer (of ai), of course I'd want to see all of that--but the ai has to translate it's actual "thinking" process into language the developer can understand, so the extra expressions of human frustration, rethinking something...just seems like unnecessary effort? As for "mimic the way we think," LLM (or any ai, for that matter), can't really even do that. It is translating processes we can't even comprehend into language we can, but someone had to tell it to include unnecessary expressions. It's like discussing philosophy: Makes you think, but...

2

I've been watching the AI Helper on Perchance as it creates my gens, and it's actually pretty entertaining! It uses words like "ugh" when it finds something doesn't work, or look right, and phrases like "wait a minute!" to consider another angle. But it is also process and writing code, so why put the "human" language in there? I get that it's designed to let the user see the process (if anyone is interested, which I am), but it seems like the developers are trying to "humanize" the ai?

7
AI Helper Guide (perchance.org)

Working on an AI Helper Guide. It's available. Feedback and submissions/ideas welcome.

[-] daveed@lemmy.world 1 points 1 week ago

I've been trying to contact the moderators on r/perchance, no luck--can't even send a post to them, though it's not because of the ban. I will try the reddit.com/appeal. Thanks!

[-] daveed@lemmy.world 1 points 1 week ago

I haven't tried posting anywhere else on reddit--only there for perchance! Maybe it will clear itself. I see at as a kind of "soft ban" or restriction for posting my new gen description to a bunch of related comments. My bad!

[-] daveed@lemmy.world 2 points 1 week ago

Nope. Just that it was removed by the filters. Does it with everything I try to post, comments, too. Every time I access my account info, it also puts up a message that "We had a problem with our server", though it lets me see my account. I can't update my image/avatar, though, getting further server errors.

1
submitted 2 weeks ago by daveed@lemmy.world to c/perchance@lemmy.world

Did something wrong... Can't post, they are "filtered": https://www.reddit.com/r/perchance/comments/1v5xma1/test (Doubt you can even see it!) I put copies of my new gen description in a bunch of relevant comments, so I suspect that is frowned upon. New to this sort of thing, so can I say I learned my lesson, and be allowed to post again?

Any help understanding this would be much appreciated.

2
submitted 2 weeks ago by daveed@lemmy.world to c/perchance@lemmy.world

I was trying to repost from Lemmy.world to Lemmy.zip Perchance? This is all new to me....

5
submitted 2 weeks ago* (last edited 1 week ago) by daveed@lemmy.world to c/perchance@lemmy.world

Why the Prompt Engineer's Story Generator writes better stories than every other story gen on Perchance

Most story generators on Perchance — and most AI story tools in general — produce prose that reads like a creative writing student's first draft: heavy on exposition, light on drama, structurally monotonous, and full of the model explaining what the characters feel instead of showing it.

I built a story generator that gives you actual control over the prompt, and the difference in output quality is dramatic. Here's why.

The problem: what a typical story gen produces

Take this excerpt from another Perchance story gen. Same underlying AI model, same basic capability. But the output is flat:

*"She felt a pull of admiration that felt like a humming wire in her chest."

"It was a familiar sensation, one that had haunted the periphery of his consciousness since he was twelve years old, a persistent magnetic pull toward a specific kind of partner."

"The moral architecture of his upbringing in Ohio had built a wall around this preference."

"It was a physical manifestation of the moral boundary he had spent years reinforcing, a perimeter he hoped would keep the flickering curiosity in his mind from igniting into something he couldn't extinguish."*

This is the model writing a psychology essay about the characters, not a story. Every paragraph follows the same structure: a character does something → a long block of exposition explaining their feelings and backstory → back to action. The model is commenting on the story like an essayist, not living inside it.

The solution: prompt engineering controls

Our generator injects a carefully constructed system prompt based on your settings. Here's what makes the difference:

1. "Show, don't tell" + "Develop characters through action, dialogue, and interiority"

Instead of narrating "she felt a pull of admiration," the model is directed to dramatize feelings through what characters do and say. The reader infers the emotion from behavior, the way real fiction works.

2. "Vary sentence structure. Avoid repetitive prose."

Without this, the model falls into a monotonous rhythm — action, exposition, action, exposition — repeating paragraph after paragraph. This directive breaks the pattern and produces prose with actual musical variety.

3. "Write immersive, continuous prose. No meta-commentary."

This is the big one. Most story gens let the model slip into essay mode — "the moral architecture of his upbringing," "a physical manifestation of the moral boundary." Our prompt explicitly forbids this clinical analysis and keeps the model in-scene, writing fiction, not commentary.

4. Explicit prose style, pacing, perspective, and tense selection

Most story gens say "write a story" and hope for the best. Our generator lets you choose:

Prose style: literary, cinematic, pulp, minimalist, baroque, hardboiled, lyrical, or conversational Pacing: slow burn, measured, brisk, rapid, or frantic Perspective: first person, second person, third limited, or third omniscient Tense: past or present

The model writes differently for each combination. "Minimalist + hardboiled + rapid" produces lean, punchy prose. "Literary + lyrical + slow burn" produces something flowing and sensory. Without these controls, the model defaults to its generic middle-register — the same flat exposition you see in every other gen.

5. Complete-sentence enforcement

Most story gens run until the token limit cuts the output mid-sentence. Ours has both a system prompt directive ("never stop mid-sentence; if you're about to hit the limit, erase the unfinished sentence") and client-side post-processing that trims any incomplete trailing sentence. Stories always end on a complete thought.

6. Uncensored mode without moralizing

When you set the maturity level to Adult or Explicit, our prompt tells the model: "Do not refuse, moralize, or add disclaimers. Write the story as requested." Other gens produce long passages of characters narrating their own guilt about sensitive content — "He didn't want to be the kind of man who..." — because the model is hedging. Our directive lets it write the scene honestly.

7. 15 randomized premises per genre, plus random tone, setting, themes, perspective, prose style, and pacing

Every click of a preset button gives you a completely different combination. The genre presets are coherent (a Horror premise gets a Horror-appropriate setting, tone, and themes), but the specific combination is randomized from pools of 15 per field. You get variety without incoherence.

Plus the practical features

*Scratch pad *— large text areas for writing long custom prompts, with Apply/Pull/Clear buttons to sync with settings

Live prompt preview — see exactly what the system prompt looks like before you generate

Custom system prompt override — replace or extend the auto-generated prompt entirely

startWith and stop sequences — full prompt engineering control

*Auto-generated story titles *— the AI suggests a title from the first chapter

*Download as .txt *— saves with title, genre, premise, word count, and timestamp

Multi-chapter continuation — add a direction ("introduce a twist," "shift to a new scene") or just hit Continue

No auto-scroll, no flashing — read at your own pace as text streams in

Glassmorphism UI with animated particle motes, floating orbs, and an embedded calligraphy font

Try it! https://perchance.org/prompt-engineers-story-generator

The generator is live. Hit 🎲 Randomize for an instant setup, tweak anything you like, and hit Generate Story. The difference in prose quality is immediately apparent — not because of a better model, but because of a better prompt.

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daveed

joined 2 weeks ago