For those interested, here's an additional article from Christian Hoffer at Comicbook.com (ie. not me), that offers a bit more insight on the Daggerheart mechanics:

https://comicbook.com/gaming/news/daggerheart-first-impressions-critical-role-gameplay/

So true! There's loads of information packed into the core book. Breaking some of it out into card decks at the table saves a lot of page flipping, and makes that info easier to share between players too, if need be.

It's an ongoing process, I think. Browsers aside, open source software packages like GIMP include a webp plugin in the base package now; as does Libre Office. Though both of those developments are relatively recent, in the grand scheme of things.

[-] completelynormal@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

Those are the ones! I can't speak for the other three decks, but the Factions & Locations option have been very helpful, for me.

More experienced Blades GMs may find them less useful, as they primarily rely on information already present in the core book.

Nonetheless, I found having relevant, thoughtfully grouped, and condensed information available on cards, to be a lot more convenient than loads of extra A4 sheets at the table.

I like the "Blades in the Deck" faction & location cards. An easy and convenient way to reference information from the core book and playkit.

completelynormal

joined 1 year ago