[-] babydriver@lemmy.ml 1 points 7 months ago

If a so called “social contract” said you can’t shit in the toilet, what would you do liberal? Would you shit in the sink if the “contract” told you to?

[-] babydriver@lemmy.ml 2 points 1 year ago

I was thinking something in the cover-up team direction

[-] babydriver@lemmy.ml 3 points 2 years ago

I miss her :(

[-] babydriver@lemmy.ml 1 points 2 years ago

They still put drm in the games sold on their store though.

[-] babydriver@lemmy.ml 1 points 2 years ago

Now I need another wholesome one to cancel out this one

[-] babydriver@lemmy.ml 1 points 2 years ago

ok so I'm out of the bath.

#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
    pub meshes    : ResMut<'w, Assets<Mesh>>,
    pub materials : ResMut<'w, Assets<StandardMaterial>>,
    pub images    : ResMut<'w, Assets<Image>>,
    pub atlases   : ResMut<'w, Assets<TextureAtlas>>,
    pub sr        : ResMut<'w, Sprite3dRes>,
    #[system_param(ignore)]
    marker: PhantomData<&'s usize>,
}

It seems like Sprite3dParams is already accessing Assets<TextureAtlas> which is why you get the the error. So you need to either remove texture_atlases or sprite_params. in your system.

have you looked at this example? I won't be much help sorry :(

[-] babydriver@lemmy.ml 1 points 2 years ago

You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath

[-] babydriver@lemmy.ml 1 points 2 years ago

What is object permanence?

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babydriver

joined 3 years ago