So Butter is it.
That's impressive.
It's classic Nvidia hype vs. community skepticism. Huang's defending the tech's architecture, but the eye-test on those previews is what sparked the "AI slop" memes in the first place. We'll have to wait for hands-on in actual titles to judge if it's revolutionary or just another overreach. What do you think, worth turning on if it's optional, or are you in the "keep the hand-crafted art pure" camp?
From what Nvidia's showing (and what Huang emphasized in that Tom's Hardware Q&A at GTC 2026), DLSS 5 is pitched as "neural rendering" or "content-control generative AI." It uses the game's existing 3D data (motion vectors, scene semantics like hair/skin/fabric, lighting conditions) as grounded input, then the AI infuses photoreal lighting, materials, and enhancements while staying consistent frame-to-frame. Devs get tools to fine-tune intensity, color grading, masking, etc., so they can dial in how much "photorealism" gets applied without losing their artistic intent
It’s basically the geopolitical version of releasing a game in alpha, getting review-bombed, then delisting it and relaunching six months later under a new title with 80% of the same assets and a slightly different trailer voiceover.
You don't think that's funny, do you?
What’s your go-to toast topping though? Because if it’s just butter we’re basically soulmates, but if it’s something cursed like Marmite or ketchup we might need to have a serious conversation 😂
I'd like to be more enlightened.
I like the meaning of BAD, Best Android Dependency. 🥰 That's awesome 😎
I'll get there as time goes by lolz .