I found a large amount of the developer / programming reddits died, so I noticed a large difference but a lot of other subs there has been no change so it depends on what you are in.
Don't claim to like Christian rock if you don't know who this is.
Sounds good, sorry if my posts were a bit excessive I thought 3-4 days was enough but considering this sub is tiny it does feel like a lot haha.
Thanks for the info!
No? Steam deck not on sale is $400 new for 64gb. Ignoring that he has to be charging for labour since ssd would be $60~ and micro sd card $50~ making a grand total of $510 without tax.
They aren't, but doing this opens up desktop mode as a nested Wayland desktop giving it the advantages of Wayland, and since steam deck uses game scope to put each game into its own Wayland session it plays nice with steam and shows up as a normal game.
Likes:
- ergonomics: the device is extremely comfortable to use and having full sized joysticks is awesome!
- controls, I find having trackpads make fps games actually bearable, and I will definitely ensure any handhelds I get in the future have them.
Dislikes:
- battery life: pretty simple, in harder emulation and new games less than 2 hours hurts
- CPU: I find only having a max boost clock even for single core processes (like switch emulation) only going up to 3.5ghz a major limiting factor, I think 3.5ghz is a fine target when all cores are being used but I would have liked to see 4ghz for single / dual core use.
- weight: the device is heavy enough to where it can't be used without proping your arms against something which can be a bit of a pain
Planning on it for the most part, likely to use in conjunction with reddit if they reverse API decisions though.
Good to know! I will look further into when I have the time.
New pathfinding system, I use a procederul map in my dungeon crawler and previously needed to use AStar3D which was clunky, since old path finding didn't support building during gameplay. Now it does in addition to active object avoidance which is awesome, there are still a few big issues like not being able to set an avoidance radius per object it's per zone (meaning you can't have big and small objects pathfind in the same zones easily without colliding into walls or having to be extremely far from them)
Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?
If you have an Android download pdanet which lets you hotspot count as phone data. Also if you get a small hotspot but unlimited phone data you can turn it on and set the TTL or connecting devices to 65 (I think look it up) and it will think it's the phone connecting. Happy pirating