6

I would like to have a feature where one can ask the owner of an AI image generator to move an image to a certain gallery without deleting it or having to block the uploader of the image.

This can be great for when one uploaded their image to the wrong gallery (either accidentally or intentionally). I've had moved old galleries and I really want to move their images to the new ones.

I know that the user can just apologize and repost their image to another gallery, but one may not wish to have someone else post an image to their gallery, and if the poster who uploaded the image to the wrong gallery regrets it after realizing that the person doesn't actually want someone else's image in their gallery, this would be a great feature.

It would not only be good for that, but also great for when you wanna move an image to a certain gallery due to the generator rules not allowing images to be posted to a specific gallery (like posting an image of an anthropomorphic animal on the "non-furry" gallery despite the generator forbidding images of furries on that gallery).

[-] VanillaFlower@lemmy.world 2 points 2 months ago

I would also like a generation setting to be able to use multiple checkpoints (basically, switching from Flux to Stable Diffusion XL or vice versa).

[-] VanillaFlower@lemmy.world 1 points 7 months ago

Sorry for late reply again, but I will agree with it ๐Ÿ‘๐Ÿป

[-] VanillaFlower@lemmy.world 1 points 7 months ago

Sorry for late reply, but my game will actually use the Go-to Plugin. I know you can make a complex game without Go-to plugin, but I was just wondering if it's possible to make this game using Go-to Plugin and complex code at the same time. I said that my game will be a CYOA story and a complex game at the same time, similar to Warrior Cats Odyssey, where you choose your deputy and medicine cats using buttons (which also uses Goto Plugin, the basic version of Go-to Plugin). /gen /nm

[-] VanillaFlower@lemmy.world 1 points 7 months ago

Sorry for a bit late response, but I want my game to be a real time strategy and a CYOA story at the same time. The Go-to Plugin will be used for choosing characters and choosing areas where you want your plants to fight zombies. I've also saw a generator with advanced code in gameplay that uses a similar plugin. Would making such a game be possible? /nm /nf /genq

[-] VanillaFlower@lemmy.world 1 points 7 months ago

I already provided a link to that in the forum post. It's an advanced version of Goto Plugin, a plugin which can be used for making games.

2

Hello, I want to make an advanced Plants vs. Zombies fan-game that will use Go-to Plugin, where you can have an unlimited amount of plants, similar to Minis: a life simulator, where you can have an unlimited number of Minis.

Features/functions I need script/advanced code for

  • Two modes: Adventure Mode and Zen Garden
  • No limit on how many plants you can have, and showing information/summary about them (so I don't have to add a bunch of lists for plant information, like [plant1Info], [plant2Info], [plant3Info], and so on).
  • Use your plants in areas to let them battle/attack zombies (you will be able to use up to 45 plants in areas).
  • Plants can die if they get eaten, burnt, etc.
  • Plants can reproduce.
  • Be able to use Plant Food in Adventure Mode.

If you provide me code for the following functions/features, I will appreciate it!

[-] VanillaFlower@lemmy.world 1 points 8 months ago

Thanks for helping me!

[-] VanillaFlower@lemmy.world 1 points 8 months ago* (last edited 8 months ago)

What do you mean by "update?" Do you mean the function of button, changing using goto plugin, or function to save the generator's updates? /nm /nf /nav /genq

2

Hello, Vanilla here. I am the one who made the "A Plant's Life" generator.

There is an issue in this generator where you have to click the "Who's my gardener?" text, "Cool!" text, and the "Approve" button twice in order to make the brown box with text appear. This is strange, because there is a generator with the similar code that this generator is inspired by, and that generator doesn't have a similar issue. When you click the "Continue" button after choosing a deputy and medicine cat, it will show you a box with an image and white text in it, along with the clan event log, instead of having the annoying issue where you have to choose deputy and medicine cats and click the "Continue" button again.

I am not sure if this is a bug, but I find this strange, because of the other generator. Can anybody please provide the code/feedback to fix that for me? Thanks.

[-] VanillaFlower@lemmy.world 2 points 8 months ago

Where did you get that information from? /genq /nm

[-] VanillaFlower@lemmy.world 1 points 9 months ago* (last edited 9 months ago)
[-] VanillaFlower@lemmy.world 2 points 9 months ago

Not a staff member of this community, but are you asking for help, or are you reporting a bug?

If you are just asking for help, click "edit", click "settings", then click "make public". Making a generator public is not too hard/difficult.

3

Hello, Perchance Dev,

I have 2 suggestions for Text to Image Plugin (like in Civitai):

  • LoRA, LyCORIS, Embeddings, VAEs, and other types of models.
  • Be able to choose a checkpoint you want to use (of any base model).

I want to be able to use LoRAs, LyCORIS, Embeddings, VAEs, and other types of models besides Checkpoints. For example, if you're disappointed that AI didn't generate a character you wanted it to generate, you could use a LoRA or LyCORIS, and if AI generates images with boring dull colors, you could use a certain VAE to make colors look more vibrant.

I also want to be able to choose a checkpoint I want to use. For example, if I want to generate a cartoon anime image with vibrant colors, I might want to use Mistoon_Anime.

The way to use models/certain source of models you can use in Perchance is up to the developer's choice. Ability to import models from other sources (like in Tensor.Art) is also optional to the developer.

VanillaFlower

joined 1 year ago