There's also a clean pathfinding mod
In misc perhaps?
The blood trail ending at the prison door is creepy
It's always good to have the game running at 900tps and then hear a very large explosion while watching someone hunting and then move back to see your colony is no longer a thing
Doesn't the game warn you in general when settling near other factions?
Can't emphasize enough how hard it is
That was just a self imposed rule, see part 1
Past day 120 so no more mining, we have to be fully self sufficient. We grow cotton to make clothes, which we sell for construction materials to expand. Part one
I did that on my first run. It was in fact not that hard as back then animal migrations were insanely large. But then after an update all solar panels were gone as they'd increased in size. Eventually I continued but had already gotten accustomed to some qol mods like moody and numbers so just continued modded.
Bed rest at a higher priority than tending can lead to this
A psychic ship landed in the East, where there's no vegetation. We fired at it with 20 explosive shells. We accepted a mission getting 3 sieges, the 1st successfully set up below the ship and fired incendiary shells at us. The next 2 sieges arrived right next to the ship. We called for friendlies to finish off the ship (now at 19%), they landed right next to it and destroyed it. Mission accomplished! The mechanoids now went for the siegers, but were outnumbered and took heavy losses. The siegers then went after the mechanoids coming for the base. Then only the Apocriton (the what?) remained when the siegers fled, so my heroes took it out. zoomed out view
Afaik there is no such mechanic in the game. Likely you just had bad luck