[-] PolishAndrew@lemmy.world 5 points 2 months ago

laughs in Polish

[-] PolishAndrew@lemmy.world 5 points 5 months ago

This is also referencing only one health insurance company whereas under single-payer healthcare there would be many made irrelevant, I think the comparison is made just to add that sort of perspective

[-] PolishAndrew@lemmy.world 6 points 9 months ago

Haha hard to argue that one

[-] PolishAndrew@lemmy.world 39 points 9 months ago

They also conveniently forget how recently these jobs were hailed as being essential to the function of society....covid taught us nothing lol

[-] PolishAndrew@lemmy.world 7 points 10 months ago

In the early days of Halo I was shocked at how fleshed out the universe was. The games seemed to rush through the story without a ton of background and when playing them I always felt like I was missing some key information. I read some of the books and a Halo encyclopedia and it's really easy to get lost in the lore!

[-] PolishAndrew@lemmy.world 6 points 11 months ago

The gift that keeps on giving, No Man's Sky. Pretty much just aimlessly wandering around and having a blast!

[-] PolishAndrew@lemmy.world 5 points 1 year ago

I only know what this is because of subtronics..."they must have amnesia, they forgot that I'm him"

[-] PolishAndrew@lemmy.world 3 points 2 years ago

There are a lot of design choices I love about that game! I'm one of those people however that found the PvP frustrating.

[-] PolishAndrew@lemmy.world 4 points 2 years ago

I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.

[-] PolishAndrew@lemmy.world 6 points 2 years ago

Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I'm ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.

[-] PolishAndrew@lemmy.world 3 points 2 years ago

Oooo I forgot about dead space, that's a good one! Cyberpunk and prey are on my list!

94

I'm starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what's going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:

Astroneer - this game has tool tips on screen but that's about it. There isn't even an inventory, all objects are interactive and you can physically place them on your backpack.

Battlefield 1 - super gritty and immersive, but playing without a HUD really puts you at a disadvantage online.

Red Dead Redemption 2 - I liked that you could hide the HUD, but the mini-map was a tap on the d-pad away if you get lost. It was a super immersive experience!

Grand Theft Auto 5 - maybe not designed to be played without the HUD, once you get used to the layout of the city this becomes a lot easier, and you focus more on landmarks to navigate and again this really increased immersion. Sometimes finding things in missions wasn't obvious and required consulting the map but otherwise this was enjoyable.

[-] PolishAndrew@lemmy.world 9 points 2 years ago

Lol 1950 was a great time to have kids, ever heard of baby boomers? The war boosted the economy, lots of people owned houses and started families. Same after world war 1, there were the "roaring 20s" before the great depression hit.

https://en.m.wikipedia.org/wiki/Baby_boomers

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PolishAndrew

joined 2 years ago