What I meant by "classic" is an "official" option to stick to 3-lap tracks, which apparently have a lot of fans.
This controversy is pretty much "You're having fun in a different way from what we intended. This is not allowed so we blocked it.".
Which is a very "Nintendo" thing to do. But hopefully they'll change things in the future and give a "classic" option or something similar.
Unexpected, but I'm in for another season of Yuke x Rain flirting.
Defect is my favorite too, and the one I had the most succcessful Heart runs.
ORBS GO BRRR
Mummy Demastered is a small game
I can give you more short (~5h or so) metroidvania recommendations if you're interested in that kind of game.
Should I play rest of them too?
I only played the last two Momodoras and didn't feel the need to go back to the older ones for the rest of the story. I'd suggest playing Reverie first anyway since it's a prequel and generally seen as the best one.
The Mummy Demastered has been on my wishlist, so sad to hear about the issues.
It's not a horrible game or anything, but there's so many amazing metroidvanias nowadays that it's hard to think of reasons to recommend it over other options.
Momodora sounds good, but aren’t there like tons of Momodora games?
Not really, when people talk about Momodora they're usually talking about this game and the previous one, Momodora: Reverie Under the Moonlight.
There's three more games, but they're are simpler, very short games (1-2h) from early in the developer's career, with the first two being free on Itch.
I haven't gotten a Switch 2 (probably will when there's more exclusive games), but I'm definitely going to avoid the Joycons as much as possible and just use my 8bitdo Ultimate and my old Pro Controller (which has been modded with Hall Effect sticks).
Finished Never 7: The End of Infinity (part of the Ever 17/Never 7 Double Pack)!
Decent for its age. It's romance/mystery focused but adds some interesting sci-fi ideas in the final stretch.
Its biggest problem is that all "main" routes follow the same basic formula, so they get very repetitive after a while. Two characters (Yuka and Izumi) also get "secondary" routes that changes things a bit, but neither adds anything important to the main plot and I think I'd have been happier with the game if had skipped those.
Finished The Mummy Demastered!
I can't recommend this one due to some terrible design choices.
Plataforming sections gets very frustrating due to infinite respawning enemies that can knock you down. Health not recovering on save spots (forcing you to "farm" nearby enemies/objects to recover) is a stupid time waster. There's also the death mechanic, which didn't bother me too much but I have heard from others that can lead you to situations where it's almost impossible to continue, since when you die you lose all your powerups until you defeat your "corpse" - which can be quite far from your last save.
It's a shame, because the visuals are great, the soundtrack is amazing, and it generally feels good to play.
Playing Ever 17: The Out of Infinity (part of the Ever 17/Never 7 Double Pack)!
Well, this one has a much stronger start than Never 7, and seems to be more in line with Uchikoshi's later works. The cast is trapped in an underwater amusement park after a disaster, and has to try to figure out how to escape from there alive.
Very hyped to see where this goes.
Playing Momodora: Moonlit Farewell!
Now this is a great metroidvania. There's some minor annoyances (slow initial movement, fast travel takes a while to unlock), but nothing that significantly affected my enjoyment of the game.
I love its pixel art and animations, the soundtrack is good, and both exploration and combat feel great. One thing I should mention is that this is fairly linear for a metroidvania, which can bother some people.
Not surprising considering that most 3rd party games are:
- Ports of old games so anyone who has a PS5/Xbox/PC can get them for cheaper.
- Overpriced ports as well, and in a system that is already rather expensive.
- Game Key Cards which won't appeal to collectors who could still buy them despite #1 and #2.
So if it were clearly written on the Steam page, I don’t really get the complains.
It was optional for several months and the info on the PSN page contradicted that, so there was a lot of room for confusion.
Not surprisingly that PSN page was edited earlier today, but there's a million screenshots floating around already, plus you can check the previous version in the Wayback Machine.
And even if it was clearly written on all places, it's still a "too bad you didn't read the fine print, now you're past the limit time for a refund, so either let Sony track you or lose access to the game" situation which is very shitty. There's also the fact that they sold the game to people in countries where is PSN is not available, which should not have happened if that requirement was going to be enforced in the future.
Not hard to see why people would get pissed and lose trust in the developer. I also think that players have been annoyed for a while with this type of requirement (not specifically in this game), and they are now getting a good outlet with a lot of publicity around to vent about it.
The review chart is hilarious.
Doubt Sony or the developer expected this would happen.
Edit [May/04, 14h UTC]: Updated chart. More than 70k negative reviews already.
Apologies for the double-post, but this is relevant: Monitors Unboxed posted a comparison video including several handheld devices: https://www.youtube.com/watch?v=oKFYGv0Pb98