[-] Overwrite7445@lemmy.ca 3 points 3 weeks ago

Lol except this won't work. Print spooler will hang, job never sent to printer.

[-] Overwrite7445@lemmy.ca 2 points 1 month ago

Same, syncthing has been the best solution for getting the vault on the phone. I do still use the git plugin on my desktop as a way of ensuring I don't mess up notes on the phone, managing sync conflicts and backing up my notes to a self hosted forgejo.

Have a 3 way sync between an always on server, my desktop, and my phone.

[-] Overwrite7445@lemmy.ca 7 points 4 months ago

My guess is accidentally hitting the button while scrolling, and too lazy to change it.

[-] Overwrite7445@lemmy.ca 12 points 2 years ago

It's all the chemicals in the water

[-] Overwrite7445@lemmy.ca 7 points 2 years ago

A story in two panels

[-] Overwrite7445@lemmy.ca 14 points 2 years ago

A half shot of Scotch goes a long way

[-] Overwrite7445@lemmy.ca 9 points 2 years ago

Level scaling is one of those divisive topics. Im excited to see it going away as it just feels silly to have a group of enemies that are all powerful bullet sponges. It ruins the immersion for me as... why don't they use that power and steamroll their enemies in the lower level areas of the game world. And, once I level up and go back to low level areas, it feels bad to have no challenge at all fighting a bunch of wet noodles that die after breathing on them.

[-] Overwrite7445@lemmy.ca 16 points 2 years ago

I would suggest looking into other options for PW managers like bitwarden. Having email, calendar, drive, VPN, and PW manager all from one provider just means there is a single point of failure.

[-] Overwrite7445@lemmy.ca 25 points 2 years ago

Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.

Overwrite7445

joined 2 years ago