[-] HobbesHK@startrek.website 1 points 5 months ago

It's not a patient game yet, but I caved and got Alan Wake 2 the other week. In the early stages so far (the game's quite scary!) but loving it.

[-] HobbesHK@startrek.website 1 points 5 months ago

Thought I'd post an update. Performance is better now, playing in 1440p with FSR2 on Balanced, graphic settings on Medium. I'm getting around 45FPS.

I'm not quite sure what the fix was in the end, but I've installed proton-ge-custom-bin from the AUR, so I've got Proton GE installed onto my system (not just within Heroic). Both the AUR and Heroic are on Proton-GE 9.7. I then added the AlanWake2.exe file to Steam, and forced compatibility to use Proton GE. So whatever extra was happening with Heroic was taken away.

I tried changing my Mesa drivers, but it appears Manjaro is even with the nonfree repo at this point, so I'm still on Mesa 24.1.1, only on the Manjaro-approved version, not the mainline Arch version.

It appears that somewhere within that combination of (1) running the game directly from Steam, (2) using the system-installed Proton-GE package, and (3) reverting to the Manjaro Mesa package the framerate got bumped from lower 20-s to mid-40s. CPU and GPU usage still hover around the 40%, so I feel there would be more improvement to be had perhaps?

I tested the game on my second PC, which is running ChimeraOS, has a 5800X3D chip, 32Gb RAM and a 7600 XT card, where it's easily hitting these framerates and better (but with higher GPU usage, hardly any CPU usage, that 5800X3D is a beast). So I wonder if my 10700K might be a bit of a bottleneck? ChimeraOS' version of Mesa is on 23.2 so maybe there are just some kinks to be worked out in the 24.1 branch?

Anyway.... long story short: I'm happy with the overall performance at this point. Happy to dive into the Overlap and deal with Nightingale!

[-] HobbesHK@startrek.website 1 points 5 months ago

Hi, I’ve checked but the Manjaro nonfree branch is the main one, just more up to date with the Arch main branch. Or are you suggesting a particular version?

[-] HobbesHK@startrek.website 1 points 11 months ago

I’ll give this a go! I’ve got a Steam Deck too, but prefer playing on the TV. 👍

[-] HobbesHK@startrek.website 1 points 1 year ago

I was wondering if the “Previously” bit at the start was maybe Eugene Roddenberry, channeling his mum?

[-] HobbesHK@startrek.website 2 points 1 year ago

Yeah, all your criticisms sound fair to me. My issues with live-version baby-Hera haven't changed over the past 5 episodes. I said it before, but I would've loved to see Vanessa Marshall try out for the role. Her voice is Hera to me. And Caretaker in the Marvel's Midnight Suns game, but that's a different story.

I truly enjoyed episode 5, but can't escape the fact that I feel sour about episodes 1-4. If episode 5 had been episode 2 (and we condensed 1-4 into 1) that would've been much, much better. Just take me to the action, show me ass-kicking Ahsoka, that's what I'm here for. Not the Ahsoka who apparently went through a difficult time and doesn't have conviction. What? When?? I know she was shaken up about discovering Anakin's true identity, but if that caused a deep soul-searching moment, show me that. The series as a whole has suffered quite a lot from “tell, don't show” where even the “telling” is stilted and flat.

But again, I felt episode 5 gave me hope for the remaining few episodes left.

Weird theory, but where do Force Ghosts go when they're not “ghosting around” the place? Maybe they go to the World Between Worlds. That would make some kind of story-sense, since Anakin became one.

How did he become one? Let's gloss over that one, since apparently it's a long-lost Jedi skill that Qui-Gon rediscovered, passed on to Yoda, who passed it on to Obi-Wan, after Padmé died. So not sure when Anakin was eavesdropping in on that thing, but oh well. That's a prequel/CW issue, not an Ahsoka issue.

I think Andor's something special. It's such a unique show that adds a layer of depth to this universe that we've not seen before. Tricky one to use as a comparison for all the other stuff. For me, this series sits quite comfortably next to the latest Mandalorian season. Lots of lore, some CW/Rebels characters and a too-slow, but (hopefully) ultimately entertaining season arc.

[-] HobbesHK@startrek.website 1 points 1 year ago

Managed to fix it by using await get_tree().process_frame instead. It seems that idle_frame appears to no longer exist in Godot 4.1?

So my full code for triggering the screenshot function is:

func _on_SaveReport_pressed():
	await get_tree().process_frame
	$"%SaveReport".visible = false
	$"%BackMainMenu".visible = false
	await get_tree().process_frame
	
	take_screenshot()

	$"%SaveReport".visible = true
	$"%BackMainMenu".visible = true

For some reason, I have to await before I turn the interface elements off, and after I've turned them off. It now works a treat for my app. Thank you for your assistance!

[-] HobbesHK@startrek.website 1 points 1 year ago

await get_tree().idle_frame

Thank you for this! I just tried it out but unfortunately Godot throws an error on await get_tree().idle_frame : Invalid get index 'idle_frame' (on base: 'SceneTree').

Could it be because I'm running in application mode, which only refreshes the screen if there's an update?

As an alternative, I've put the code to turn things off into its own function:

func turn_off():
	$"%SaveReport".visible = false
	$"%BackMainMenu".visible = false

I've then tried an await turn_off()

The code runs, but doesn't do anything and the screenshot still gets saved with the buttons visible.

I'm trying both await functions just before the take_screenshot() function like so:

	await turn_off()
	await get_tree().idle_frame
	
	take_screenshot()

Am I missing something very obvious here? Any help would be much appreciated!

[-] HobbesHK@startrek.website 2 points 1 year ago

I took away the 2 .visible = true commands at the end, just to see if they were the culprit. They are not. It appears that the get_viewport().get_texture().get_image() command gets called before the interface elements are turned off, even though the order of code would make me think otherwise.

[-] HobbesHK@startrek.website 2 points 1 year ago* (last edited 1 year ago)

Very excited about this update because it'll finally fix Godot minimising at random (and getting stuck) on Linux Gnome when using certain extensions. It's been a head scratcher for a long time!

[-] HobbesHK@startrek.website 1 points 1 year ago

That’s a very good point, that Filoni is trying to redeem the sequel movies, but I feel that may be a very challenging thing to pull off. Where the prequels were clunky and clumsy movies, they did have a solid overarching plot with clear themes throughout. The sequel movies, unfortunately, have very little overarching themes or plot.

With the New Republic shown to be an ineffective government regarding the response to a possible threat, and the imperial remnants operating within society, in episode 3 and Mando, that thread is becoming clearer as we lead into The Force Awakens. The rise of the First Order may be the most solid attempt at redemption. Other than that? The sequels are just too much of a mess at this stage to connect with, thank you Disney.

A Filoni-led Old Republic era? That may well give him the freedom to let loose.

Regarding dead people speaking, I think I would’ve preferred Force Ghost Anakin instead. We already know he’s out there somewhere, from Return of the Jedi.

Let’s see what this week’s episode will bring, I suppose!

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HobbesHK

joined 1 year ago