I'm not opposed to the idea of having intentionally dumb AI, but seeing a necromancer with its back turned to me on an adjacent square zapping its minion in another room came off as a programming error more than anything else and was kind of immersion breaking imo.
The update was exciting. I'm looking forward to the city quest revamp too. I wonder if the game will be considered "complete" at that point? Or are there other aspects of the game that are planned on being revamped?
Sorry, to clarify nothing happened to my wand, it's the ward that I set on the floor that immediately gets destroyed by the second zap from the wondrous resin, which basically makes the warding wand useless...
That's too bad. I think it would be a lot of fun to make them breakable. Not only because it would be nice to take out my frustration on an easy target, but also because it would add another layer of strategy in terrain modification.
Wow you got two items from it? That's cool. I would feel kind of bad about killing an "exiled" gnoll though...like aren't they down in their luck already...
The new exiled gnoll killed me in like 2 hits. 😭
Seems interesting. I usually get the crystals if given the option, but I might pick this instead. I could always use more evasion.
I'm surprised that the dimensional sundial trinket wasn't in first place or even second place. I don't hear people talk about it much. Personally, I really dislike that the effects are tied to the time of day you're playing. At least the vial offers a different yet consistent way to play the game regarding survival and you're choosing the censer because you like the chaos. The sundial is sort of in between.
The ring of tenacity is one item that people complain about all the time. I hope Evan reworks it a bit so that its benefits are a lot more noticeable at say starting 50% hp or something and make it clear in the description that its effect diminishes as hp goes to 100% :)
As someone who always plays healer/support classes in Korean MMORPGs, the cleric has been a blast to play! Probably my favorite character so far.
Please consider revising how the dimensional sundial works. While I get that it's an homage to the original game, I feel that it can be a bit alienating for players to lock gameplay elements to certain hours of the day. I also think it goes against the spirit of turn-based games to tie in-game effects to a realtime clock. Changing it to an ingame clock where for example 300 steps = 1 hour (which could be displayed in the message log) would allow everyone to experience both the daytime and nighttime effects regardless of their schedules while still providing the same nod to the original game in my opinion.
i guess that makes sense, but with the low resolution and colour scheme, it's hard to tell if that's grass or soil with some small mushrooms growing. I also imagined her ability was more applicable to tall plants and not grass.
I never mentioned the warrior's seal, but anyway, do you not attach it to your end game armor?