[-] GeometryEnjoyer@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

I never mentioned the warrior's seal, but anyway, do you not attach it to your end game armor?

[-] GeometryEnjoyer@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

I'm not opposed to the idea of having intentionally dumb AI, but seeing a necromancer with its back turned to me on an adjacent square zapping its minion in another room came off as a programming error more than anything else and was kind of immersion breaking imo.

5

I walked through a doorway and saw a necromancer adjacent to me in the prison. As I stepped back out, the necromancer followed me through the doorway and summoned a skeleton on the other side of the doorway (never seen either of those things happen before). Instead of moving out of the way it was stuck zapping the skeleton that was doing nothing until I killed the necromancer!

I'd upload a video, but Lemmy keeps giving me an error message.

[-] GeometryEnjoyer@lemmy.world 2 points 1 month ago

The update was exciting. I'm looking forward to the city quest revamp too. I wonder if the game will be considered "complete" at that point? Or are there other aspects of the game that are planned on being revamped?

[-] GeometryEnjoyer@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Sorry, to clarify nothing happened to my wand, it's the ward that I set on the floor that immediately gets destroyed by the second zap from the wondrous resin, which basically makes the warding wand useless...

5
submitted 1 month ago* (last edited 1 month ago) by GeometryEnjoyer@lemmy.world to c/pixeldungeon@lemmy.world

I had two failed mage runs where I used a wand of warding and had an upgraded wondrous resin. I noticed that the additional zap from the wondrous resin kept destroying my ward. Am I missing something here or is it accepted that the wand of warding is incompatible with the wondrous resin? If it's the latter then that's disappointing. Instead, maybe the ward could be immune to zaps procced by the wondrous resin or maybe the zaps could fire at an enemy or a random direction not targeting the ward (if there's no enemy around) as a special case.

[-] GeometryEnjoyer@lemmy.world 3 points 1 month ago

That's too bad. I think it would be a lot of fun to make them breakable. Not only because it would be nice to take out my frustration on an easy target, but also because it would add another layer of strategy in terrain modification.

[-] GeometryEnjoyer@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

Wow you got two items from it? That's cool. I would feel kind of bad about killing an "exiled" gnoll though...like aren't they down in their luck already...

[-] GeometryEnjoyer@lemmy.world 5 points 1 month ago

The new exiled gnoll killed me in like 2 hits. 😭

[-] GeometryEnjoyer@lemmy.world 2 points 2 months ago

Seems interesting. I usually get the crystals if given the option, but I might pick this instead. I could always use more evasion.

14

I try to take advantage of the invisibility by long tapping the wait button to recover as much hp as possible, but enemies still show up and attack me. Am I doing something wrong?

[-] GeometryEnjoyer@lemmy.world 5 points 3 months ago* (last edited 3 months ago)

I'm surprised that the dimensional sundial trinket wasn't in first place or even second place. I don't hear people talk about it much. Personally, I really dislike that the effects are tied to the time of day you're playing. At least the vial offers a different yet consistent way to play the game regarding survival and you're choosing the censer because you like the chaos. The sundial is sort of in between.

The ring of tenacity is one item that people complain about all the time. I hope Evan reworks it a bit so that its benefits are a lot more noticeable at say starting 50% hp or something and make it clear in the description that its effect diminishes as hp goes to 100% :)

[-] GeometryEnjoyer@lemmy.world 2 points 4 months ago

As someone who always plays healer/support classes in Korean MMORPGs, the cleric has been a blast to play! Probably my favorite character so far.

[-] GeometryEnjoyer@lemmy.world 1 points 4 months ago

Please consider revising how the dimensional sundial works. While I get that it's an homage to the original game, I feel that it can be a bit alienating for players to lock gameplay elements to certain hours of the day. I also think it goes against the spirit of turn-based games to tie in-game effects to a realtime clock. Changing it to an ingame clock where for example 300 steps = 1 hour (which could be displayed in the message log) would allow everyone to experience both the daytime and nighttime effects regardless of their schedules while still providing the same nod to the original game in my opinion.

[-] GeometryEnjoyer@lemmy.world 6 points 4 months ago

i guess that makes sense, but with the low resolution and colour scheme, it's hard to tell if that's grass or soil with some small mushrooms growing. I also imagined her ability was more applicable to tall plants and not grass.

29

Maybe I'm just not seeing them.

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GeometryEnjoyer

joined 4 months ago