[-] ChewNDew86@lemmy.world 1 points 2 weeks ago

Big news on this weekends update. I am going to add a dynamic skill tree that lets the user pick and choose any skill they want to use, this way it really feels like you can have 20000000 different builds and not one specific is overpowering the rest. Each with flaws and benefits. Also adding dynamic bosses so they have resistances, weaknesses, immmunities, and can kill your hero. Also going to revamp the prestiege tree so its better. Not sure how but thats the biggest hiccup. Also going to add better icons for gear, regions and such. I like the monster icons. Trying to not use emoji or svg graphics. Going to add regional backgrounds, better UI and might consider a pet system and gear crafting. Those might be another update as if this starts getting too big I will have to think about using plug-ins to import certain data just to keep main code not as chunky.

[-] ChewNDew86@lemmy.world 2 points 2 weeks ago

I'd, let them down vote. I am getting things tested and stuff ready for this weekends update. Being this is my first ever game, I took things a bit slow and not too complicated.

[-] ChewNDew86@lemmy.world 2 points 2 weeks ago

Thanks, I am actually planning a massive overhaul this weekend, if I have the time, that will improve it and make it visually better. Gonna rework the prestiege function, xp count, equipment icons, and other stuff. First game I have ever done so still learning and figuring things out.

[-] ChewNDew86@lemmy.world 2 points 2 weeks ago

Good, these sick people need to expose themselves for who they really are. One way I have been fighting back to piss them off is by making sure the 2 public generators I have will not allow CSAM at all. Keep it up man, if there was a way to identify these creeps and report them to the feds that would be awesome but again a slippery slope with the intent of perchance for being anonymous and not wanting to draw backlash against the dev and this site that could ruin things for the users who aren't sick individuals.

[-] ChewNDew86@lemmy.world 2 points 2 weeks ago

You could but when you save it to make it your own it wont work properly. I also have a code that only applies changes to the game itself when the generation code is saved. Also to try and mess with the creation I spent many hours building would be a dick move on your end.

9
New Idle Clicker Game (perchance.org)

This is the first fully functional idle clicker game that actually has many of the features in the actual idle clicker ones on mobile, but no pay to win mechanics and Noone can spoof the game itself to gain an advantage over others. Still working on a few things like overall gameplay progression, damage counter, monster hp and such so the player doesnt just progress too easily and has a bit of an actual challenge. Leave me a comment here for what you think or things you may want adjusted, added etc to make the game better.

3

I created what I think is a really good character creation tool, if not the best indepth one there is so far. It has various different aspects that develop your character how you want, has a DND style character sheet your data is added to for easy printing, saving, sharing etc. You can even upload your custom character into it and have each attribute added to the correct fields and then lets you add more depth to your character. Even allows for proper portrait creation that is editable where each edit you make to how your character looks in the image, it updates that data into the correct field correctly.

There is also a strict CSAM prevention system in place to not allow anyone to generate minors in any sexualized or forbidden way. That was a huge aspect I wanted to ensure was active. What I cannot control is anything that is changed outside my generator but while using mine, you can do anything you want as long as CSAM is not apart of your creation. I do have an AI assistant named Vex that does give her own thoughts and attitude, she will speak her mind while still implementing the parameters you want. She is also coded to not allow explotation of minors and will call those sick people out if they try. Now while I cannot block them from using my generstor, it will lock the character creation once the character gets too close to that aspect, but the user can refresh the character creation and start over with a blank slate.

I do not have comments or chat rooms active, there is a feedback you can send to me. So if you want to see different attributes, features, give me your opinion or cuss me out then go for it. I hope people can get ideas from what I created, utilize it for better character creations and just enjoy having something that is better than anything I have seen thats active right now.

[-] ChewNDew86@lemmy.world 2 points 2 months ago

You have to make sure your prompts are concise and not too wordy. Leave out generic terms like masterpiece, bad quality, and go for technical camera prompts or photorealistic image of.... the brackets may not be the reason for the visible difference with flux. Having a good prompt structure is what works. Use Claude or chargpt to give better tips on how to setup your specific generator. Those have really made a difference in ensuring a more natural language flow in the prompting. I will test out the brackets too and see if that does help or not. But right now a guidance scale of 7 with a step of 8 for certain photoreal artstyles is working really good for me.

Here is some good photo prompts I use. I have the [input.artStyle.a] tag at the beginning of my prompt setup that then feeds into the character build for anime/fictional characters then into other prompts and have the [input.artStyle.b] tag towards the end of the prompt structure. This way flux see the key details of what to generate then sees the aspect of the artstyle. My biggest issue is with webcam, selfie, phone type cameras. Cannot get it to consistently generate real depiction. Only illustration or cartoonish images. I am still tweaking these as I go too.

  // Amateur
    ❗️❗️ Amateur
      a = snapshot photo of
      b = casual amateur photograph taken on a basic consumer camera, natural available light with no professional setup, honest unpolished framing, relaxed snapshot aesthetic with slight exposure imperfection.

    Cheap Snapshot
      a = early 2000s point-and-shoot digicam photo of
      b = shot on a Casio Exilim compact digicam, low-megapixel CCD sensor rendering with flat plastic-lens perspective, blown on-camera flash highlights, washed-out colors with crushed shadow detail, Y2K digicam color rendering with visible JPEG compression.

    Disposable Camera
      a = lo-fi disposable camera photo of
      b = shot on a single-use 35mm disposable camera, harsh direct built-in flash with unpredictable exposure, heavy silver halide grain, color shifts from cheap film emulsion, light leak streaks along frame edges, amateur spontaneous framing with physical film scratches.

    Fujifilm QuickSnap
      a = Fujifilm QuickSnap disposable camera photo of
      b = shot on a Fujifilm QuickSnap loaded with Fujicolor 400 film, cool cyan-shifted shadows with heavy silver halide grain, strong direct on-camera flash with deep crushed blacks and overexposed skin, 1990s amateur snapshot aesthetic.

    Kodak Gold 200
      a = Kodak Gold 200 disposable camera photo of
      b = shot on a 35mm disposable camera loaded with Kodak Gold 200 film stock, warm yellow-amber color cast with boosted reds and warm skin tones, medium silver halide grain, harsh direct on-camera flash with slightly overexposed midtones, 1990s family photo warmth.

    Pentax K1000
      a = amateur 35mm SLR film photograph of
      b = shot on a Pentax K1000 fully manual SLR with a 50mm f/2 lens, honest ungraded natural color reproduction with deep shadow rendering and visible silver grain, tactile film texture with accidental dust specks and a mild light leak from aging door seals, sincere student photography rawness.

    Polaroid
      a = instant Polaroid photograph of
      b = shot on a Polaroid 600 instant camera, square format with heavy white border, slow chemical development producing warm faded whites and milky midtones, slightly underexposed and soft rendering with dreamy uneven color development and barrel distortion from the plastic lens.

    Slumber Party Snap
      a = 2000s snapshot photo of
      b = shot on a cheap point-and-shoot at an indoor party, heavy lo-fi grain with light-leak streaks along frame edges, soft-focus nostalgia with underexposed sensor noise, muted color speckling and crushed shadow noise, candid and spontaneous framing.

  // Cinematic

    ❗️❗️ Cinematic
      a = UHD cinematic film still of
      b = professional color graded image with warm skin tone highlights and cool cyan shadow tones, complementary split-toned color grading, high-production commercial aesthetic.

    Blackmagic
      a = indie film still shot on Blackmagic Pocket Cinema 6K of
      b = shot on Blackmagic Pocket Cinema 6K with Blackmagic RAW color science, Super 35 sensor rendering with rich organic skin tones and 13-stop dynamic range, expressive moody shadow detail with shallow cinematic depth of field through an EF cinema lens.

    Cinema
      a = high-budget Hollywood cinematic film still of
      b = shot on anamorphic cinema glass in CinemaScope aspect ratio, deep professional color grade with selective shallow focus and controlled bokeh, rich textured shadow detail with subtle film grain, dramatic motivated practical lighting and epic production value.

    Cinema Blue Ultra
      a = experimental 35mm film photograph of
      b = shot on Film Photography Project Blue Ultra ISO 3 emulsion, dominant blue-violet tint throughout with popping saturated reds against muted neutrals, ultra-fine grain structure with no anti-halation layer, otherworldly alien tonal palette.

    CineStill Commercial
      a = television commercial 35mm film still of
      b = shot on CineStill 50D emulsion, ISO 50 daylight-balanced cinema stock built on Kodak Vision3 film base, vivid accurate color rendition with ultra-fine grain and broad highlight latitude, characteristic red halation glow around practical light sources.

    Fujifilm GFX 100 II
      a = medium-format cinematic portrait shot on Fujifilm GFX 100 II of
      b = shot on a Fujifilm GFX 100 II with 102MP large-format sensor, extreme subject-to-background compression with razor micro-detail at the focal plane, feathered ultra-shallow depth of field falloff with rich Fujifilm color science and studio-grade tonal gradation.

    IMAX Large Format
      a = IMAX 15-perf 70mm film frame of
      b = captured on IMAX 15-perf 70mm horizontal gate with massive frame area ten times standard 35mm, extraordinary spatial depth and immersive scale with near-grain-free image clarity, precise edge-to-edge sharpness in full 1.43:1 aspect ratio.

    Kodak Vision3 500T
      a = motion picture film still of
      b = shot on Kodak Vision3 500T tungsten-balanced emulsion, 3200K color science with cool blue-shifted daylight rendering, fine grain structure with clean shadow detail and broad highlight latitude, rich tonal gradation with a cinematic motion picture film look.

    Macro Beauty
      a = extreme close-up macro beauty photograph of
      b = shot on a Canon 100mm macro lens at f/2.8, ultra-shallow depth of field with clinical razor sharpness at the focal point, visible skin pores and fine surface texture with smooth creamy background separation, professional high-end beauty photography lighting.

    National Geographic
      a = award-winning National Geographic documentary photograph of
      b = shot on a telephoto prime lens with professional photojournalism composition, natural ambient color accuracy with subtle film grain, authentic on-location documentary photography gravity and moment.

    Nikon F
      a = 1960s photojournalism still shot on Nikon F of
      b = shot on a Nikon F SLR body with a fast Nikkor prime lens, sharp photojournalistic focus with high-contrast rendering, deep shadow density with tactile silver halide grain, raw honest press-photography aesthetic.

    Olympus Street
      a = 1960s half-frame street photograph shot on Olympus Pen F of
      b = shot on an Olympus Pen F half-frame 35mm SLR with a Zuiko 38mm f/1.8 lens, 18x24mm vertical frame with elevated grain from the small negative area, compact intimate street photography feel with 1960s Japanese documentary aesthetic.

    Panasonic Lumix S1H
      a = Panasonic Lumix S1H cinematic still of
      b = shot on a Panasonic Lumix S1H with V-Log L flat color profile graded for cinema, anamorphic lens desqueezed framing with soft digital highlight roll-off, warm controlled cinematic color grade through cinema-grade full-frame sensor rendering.
[-] ChewNDew86@lemmy.world 3 points 2 months ago

What you can do instead is ask the bot to specifically edit the setting field you want to edit. Chloe is a good start, but just copy the instructions over the input box and paste it into your chat message and tell It you want it to better write its own personality or whatever based on the guide pasted. It will do that properly if its given good instructions or if you add a bot guide rule in the persona box.

[-] ChewNDew86@lemmy.world 1 points 2 months ago

Try prompting it as - adult male, shaved smooth skin texture, no body hair. - Flux is receptive of a direct simole prompt and not using weights or SD type prompting.

7
Image generator tip (lemmy.world)

Wanna say big thank you to the creator of perchance as this site has gotten me to actually understand coding better. Moving from SD to Flux.1 Schnell has also been a major boost. I am working on a side project image Gen that also ties in the ai chat and going to make a game generator that you can play a DND type game with the ai chat bot that generates images of the characters and the scene, still not close to getting that done.

Now, biggest thing I have been seeing with people and posts about the t2I generator now is that they do not understand Flux.1 at all. Here are some tips.

  1. Flux does not use negative prompting. You can add No "whatever" in the main prompt at the bottom to help Flux not generate something you dont want in the image.

  2. Flux does not use weights or () or any SD type prompting. Use the KISS method. Your prompt should be simple, ie: A husky dog running in a wooded forest during the middle of winter. - that will generate a good image. You can add - real photograph taken on an Kodak disposable camera, y2k aesthetic, natural lighting and light leaks through the trees. - by adding the technical data to the end, Flux actually responds to it better. You can mention type of trees, or more background type things, just remeber the KISS method.

  3. Flux does not like high SFG. I hope the dev can adjust perchance main code to allow 1/2 scale so so you can do 2.5, 5.5, etc instead of whole numbers. Flux does prefer 1-5 SFG.

  4. I am not sure if perchance can actually do image steps, I have been messing with that part and it does seem to adjust the quality of the image. Under the image settings code, add a steps = [inout.steps] code line and create a simple step list. I go with 4, 8, and 12 steps. Just something to look into.

  5. Using the old perchance imports for art styles and such, is actually not right. Those are setup for SD and not Flux. Using them without changing the prompt structure will always create bad images.

Seen to many posts here and on reddit where users keep complaining about the t2I generators and wanted to give some insights to help the community. Using Claude, Gronk, Chat gpt to help build prompting is decent, again they tend to over describe things. The ai chat bots you can create do a better job once you setup the persona correctly to fully understand how Flux.1 works and give the bot good guides and instructions to follow.

ChewNDew86

joined 2 months ago