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submitted 11 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] warm@kbin.earth 362 points 11 months ago* (last edited 11 months ago)

Valve could reduce their cut honestly, perhaps some program for independent developers to help them get on their feet. I don't think the top games or big publishers should be getting cut reductions.

Either way, Valve haven't been buying out studios for exclusive games, so Epic and Sweeney can go fuck themselves, they are scum.

[-] stardust@lemmy.ca 125 points 11 months ago

At the same time it's not like Valve is not making use of the extra money to use it only for taking in profits. It might of been what made it possible to try entering the hardware market with VR and the Steam Deck and putting resources in trying to make Linux gaming for accessible for regular people. Might of been what allowed them to not be deterred after the failure of the Steam machine and Steam Controller.

[-] VelvetGentleman@lemmy.world 85 points 11 months ago

Might have, brother. Might have.

[-] stardust@lemmy.ca 16 points 11 months ago

Yes no maybe I don't know 🎶

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[-] NOT_RICK@lemmy.world 49 points 11 months ago

If I recall correctly valve did lower their cut in the wake of EGS having better terms for devs.

[-] warm@kbin.earth 50 points 11 months ago

For the first $10m earned it's 30%, then it's 25% until $50m, then it's 20% from then on.

[-] NOT_RICK@lemmy.world 29 points 11 months ago

Ok yeah that’s still pretty shitty

[-] snooggums@midwest.social 88 points 11 months ago

Why?

If steam has to do the work to host the game then the majority of effort is going to be getting to the published and available to buy step, which is recouped along with server costs early on. As it scales, the efficiencies kick in and the price gets lowered a bit.

A company keeping 70% of retail price is still a higher cut than they would get for a game on a shelf at a store, and most likely with a far higher number of sales through steam. Plus it is digital so they don't have all the physical distribution costs. For smaller games those additional costs and advertising are going to keep them from being feasible.

Valheim and Palworld wouldn't have been massive successes on store shelves. 30% for visibility and unlimited scaling if the game is more successful than expected is a pretty good deal for the benefits it provides. It actually does buy something, it isn't the mob's cut for pretending to protect your business.

[-] warm@kbin.earth 49 points 11 months ago

It's the other overheads too, publishing cuts, marketing cuts, QA etc before you get down to the money made for wages etc.

Valve are absolutely in a position to take less, but the service they provide is like no other.
I don't give a fuck about EA/Ubisoft etc getting a smaller cut, but independent developers could absolutely benefit from some sort of program.

[-] snooggums@midwest.social 24 points 11 months ago

Plus the income lets them take care of their employees, and to the best of my understanding it is a pretty good working environment.

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[-] KingThrillgore@lemmy.ml 39 points 11 months ago

I do think Valve could drop it to 25% and not lose much sleep over their coffers.

[-] Johanno@feddit.de 42 points 11 months ago

I mean I don't know how much money steam is banking, but they provide quite a good service for their share.

Max download rates at all times (almost).

Amazing steam overlay. Online gaming. Online saves. Workshop. Linux support.

And many more. Some of that epic has too but in comparison epic launcher is shit.

[-] RedditWanderer@lemmy.world 37 points 11 months ago

It would effectively not do anything for game devs to reduce it by 5%.

On the dev side steam provides distribution and a bunch of tools while you develop your game. Tomorrow you can pay 100$, and steam will support you with keys, releasing and publishing your game, reviewing it for free etc.

I have a game I've been developing for 5 years part time. I have steam keys I share with testers, and can distribute version for free, with all the patch notes and update features from steam for 100$.

When I do release, they'll have earned the 30%, and if I don't release I'll have saved a ton and steam will take the costs. This greatly reduces the barrier to self-publishing. Out of all the companies I deal with, this is by far the fairest and lest predatory model there is. Gaben could have just bled us of our money even more and it would have worked. They are very rich because they are very humble in a sense.

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[-] Safipok@lemmy.ml 28 points 11 months ago

The reason big studios get better rate is because they have leverage. Just as Amazon has leverage against apple in app store

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[-] ozoned@lemmy.world 163 points 11 months ago

If scale is no longer an issue, why can't Epic create a store with similar functionality to steam? Because it's not about that. It's about Tim not being able to pocket as much.

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[-] mr_MADAFAKA@lemmy.ml 111 points 11 months ago
[-] catloaf@lemm.ee 136 points 11 months ago

Human rights principles? Tim needs to quit sniffing his own farts. He's trying to sell digital video games on iPhones, not end human trafficking.

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[-] shiveyarbles@beehaw.org 80 points 11 months ago

People hated Steam and were very skeptical initially. Respect was earned over time

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[-] acastcandream@beehaw.org 77 points 11 months ago* (last edited 7 months ago)
[-] Switorik@lemmy.zip 71 points 11 months ago

Do you know why steam is dominating? There are no better alternatives. They actively work on projects that benefit everyone, including their competition.

For the time being, there's nothing to be said other than other companies need to stop being so shitty.

[-] Ashtefere@aussie.zone 69 points 11 months ago

Valve forever more have my support just because of proton. Letting me get off windows to game has been revolutionary for me.

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[-] snooggums@midwest.social 43 points 11 months ago

Yea, steam actually earned their market share through being a solid storefront and game distribution center and not because of exclusive releases from third parties or shady practices beyond promoting games.

Sure, they are the only place for valve games, but that is because those are their games. Yes, some of their games have loot boxes and that is all terrible, but that is the games and not inherent to steam.

[-] jaykay@lemmy.zip 37 points 11 months ago

It’s as if the recipe for success is not fucking over your customers and provide good product. Huh, weird

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[-] Dudewitbow@lemmy.zip 36 points 11 months ago

my problem is people conflate pro develper and pro consumer actions as the same thing, when they arent. what epic does is very pro developer(better cut, money in advance if exclusive), but the platform is far from being pro consumer(removes consumer choice in platform to buy it on, lower competiuon, inconplete community, store, workshop, and os functionality). I'm in open arms for competition, but it actively is a worse consumer experience, then its very hard to support.

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[-] Seasoned_Greetings@lemm.ee 22 points 11 months ago

Here's the difference. When we talk about companies dominating an industry, we're usually talking about practices that keep competition from even forming. Monopolies are formed as a result of big companies buying out or making it impossible for their competition.

Steam doesn't do that, which is a big reason they won their monopoly suit. They just provide a better model than anyone else is willing to, and they rake in the cash because of it.

Compare this situation to books-a-million in the states. Books-a-million doesn't have a monopoly on books, they just have created a better environment for selling them. They aren't stopping other book stores from opening or buying chains to shut them down, they just sell you a cup of coffee and give you a place to sit while you browse their massive selection.

That's not a monopoly, that's just better business.

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[-] CaptainBasculin@lemmy.ml 34 points 11 months ago
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[-] aport@programming.dev 34 points 11 months ago

Sweeney is a third-rate Carmack

[-] Caligvla@lemmy.dbzer0.com 17 points 11 months ago

That's insulting to Carmarck considering how intelligent and talented the man is. Sweeney is a mediocre programmer and a hack businessman at best.

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[-] ylai@lemmy.ml 33 points 11 months ago* (last edited 11 months ago)

The “you mad bro” is found among internal Valve communication (Valve COO Scott Lynch to Erik Johnson and Newell, i.e. in the sense Johnson/Newell being “mad”, not Sweeney). It was particularly not sent out as a response to Sweeney. Another outlet already got tripped over this and had to make a correction: https://www.gamingonlinux.com/2024/03/valve-coo-on-epics-tim-sweeney-you-mad-bro-when-launching-the-epic-store/

This is not quite as sensational as some people are framing it.

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[-] Donjuanme@lemmy.world 19 points 11 months ago

Less drama more context would be nice from headlines, but man does it feel like I'm asking too much

[-] potentiallynotfelix@iusearchlinux.fyi 18 points 11 months ago

Lmao common steam W

[-] mindbleach@sh.itjust.works 17 points 11 months ago

Steam community or not, the glib defense of rent-seeking behavior on lemmy.ml is wild.

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[-] mindbleach@sh.itjust.works 13 points 11 months ago* (last edited 11 months ago)

The 30% cut is an obscene standard that needs to be reduced on PC, console, and mobile. Taking an entire third off-the-top as nothing but a middleman and file-server is indefensible. Valve doesn't even control their platform - they shoved their way onto computers via HL2 and now perpetuate an overwhelming market share. Then as now, it is a problem that games require any online DRM launcher.

Tim can still get bent.

EGS by all accounts does fuck-all to attract users or sellers, beyond adjusting that cut, and it is still a project that exists primarily as rent-seeking for that cut.

Same deal for Fortnite on iOS: their excuses are pretense for taking 30% of everything spent on an app or IN an app, on every iPhone. They once strongarmed Facebook out of even mentioning that. Furthermore, people must have software freedom. It is intolerable that Apple ever restricted what you install on your own goddamn phone.

Fortnite should be unavailable because Fortnite should be illegal.

Nothing inside a video game should cost money. Real-money charges make games objectively less enjoyable. Maximum revenue comes from addiction to manufactured discontent. It is infecting every platform, genre, and price point. It is in single-player games. if we allow this to continue there will be nothing else.

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this post was submitted on 14 Mar 2024
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