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I'd like to get the community's feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we're really doing is purchasing a "license" to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.

Why is it that digital media purchasing and ownership isn't the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?

P.S. I know there's pirating and all, but that's not the focus of my question.

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[-] helenslunch@feddit.nl 28 points 11 months ago* (last edited 11 months ago)

Why is it that digital media purchasing and ownership isn't the same as purchasing and owning the physical media?

Because the company you purchase it from has to host and serve the data to you. For how long? Eternity?

They should probably stop calling it "buying" and call it a long-term rental but that won't be good for their bottom line.

If you want to keep your data forever, buy a Blu-Ray.

[-] godzillabacter@lemmy.world 26 points 11 months ago

I think the point is more so why are digital purchased DRM'ed and prohibited from local storage in so many ways. The historical argument is "well you're not buying it, you're buying a license to use it for as long as we wish to provide it", but why does it necessarily need to be that way. And more generally, from the standpoint of artistic/media preservation, as BluRay releases continue to decrease and console video game releases become continually more digital-only, these non-archivable or locked-without-server-license-validation media results in IP that at some point in time, this media could be permanently lost.

Personally, I feel this is unacceptable. The media we consume forms a huge portion of our culture, and is just as much an example of artistic expression as painting. While I thoroughly believe artists/companies should be able to charge for these properties, I do not believe that when it is no longer profitable for them to support the system, that these pieces of media should simply be discarded with no method for future recovery and preservation.

[-] helenslunch@feddit.nl 3 points 11 months ago* (last edited 11 months ago)

why are digital purchased DRM'ed

Because piracy

E: if one of the downvoters would like to provide a better answer, I'm ready to learn from you.

[-] godzillabacter@lemmy.world 11 points 11 months ago

Yes, but most DRM has been circumvented in one way or another. DRM primarily continues to keep law-abiding citizens from easily acquiring a copy of media they rightfully own as opposed to preventing piracy.

Though if institutions insist on utilizing DRM for prevention of privacy, I do think that DRM should be built to fail after a meaningful timeframe, at worst the expiry of the copyright for the material. Unfortunately many pieces of media, particularly video games, are abandoned and unsupported long before their copywriter expires. Abandonware in general is not well handled by modern copywrite law.

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[-] gjoel@lemmy.ml 2 points 11 months ago

Why I don't get is why they fight so hard to promote piracy though. It's not enough that it's free, it also has to be easier?

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[-] Chadus_Maximus@lemm.ee 3 points 11 months ago* (last edited 11 months ago)

Simple. When you license your show to a streaming platform, it is more lucrative to put in an arbitrary end date on the off-chance the platform decides to renew the license. Consumers have no say in this so they just have to take what is given.

Want to stream it forever? Be prepared to pay an exorbitant amount of money because the showrunnere REALLY don't want that.

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[-] Dasnap@lemmy.world 14 points 11 months ago

I have my home server backing up my whole GOG library.

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[-] MacAttak8@lemmy.world 12 points 11 months ago

I’m surprised that no one has mentioned this but a lot of physical discs nowadays are nothing more than glorified license checks, especially with games. Even buying the physical version does not guarantee you safety from these problems.

[-] Oaksey@lemmy.world 11 points 11 months ago

Also related is the fact that DVDs and Blu-rays can be region locked. Years ago I bought media from another region as it wasn’t available in my region yet, happily played it on my PC but later when I went to play it in my PlayStation, nope! Even when there was media, they tried to artificially restrict usage.

[-] CaptainSpaceman@lemmy.world 10 points 11 months ago

Im gonna use a bad word, but NFTs would help with this issue

True digital ownership thats censor proof is pretty legit imo

[-] echo64@lemmy.world 22 points 11 months ago

Nfts don't give you ownership over anything but the nft itself. Everything else is a license system that says, "You can have this because you have an nft," you know, the exact same system we have now but will more bullshit .

[-] nekusoul@lemmy.nekusoul.de 10 points 11 months ago

It's quite amazing that these people don't realize that they're just reinventing DRM, but worse.

[-] CaptainSpaceman@lemmy.world 4 points 11 months ago

The NFT is the item though, and it can be easily resold

[-] echo64@lemmy.world 6 points 11 months ago

So? If the licence holder wanted, they could just put an option in for you to sell what you have. The nft does not matter. It is not needed and is just added bullshit

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[-] GrayBoltWolf@lemmy.world 14 points 11 months ago

Or just let us download the actual game/movie/song like the good old days.

[-] cmnybo@discuss.tchncs.de 8 points 11 months ago

That's what GOG lets you do for games.

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[-] CaptainSpaceman@lemmy.world 3 points 11 months ago* (last edited 11 months ago)

Yeah, thats what I did when I bought my NFT game and some NFT mp3s. They ares in my wallet and I can play/ listen forever, steam or Microsoft or epic or google or whatever can never take it away from me.

[-] atocci@kbin.social 6 points 11 months ago

Where are the streams being hosted though, or where do you download them from? From my understanding, the biggest problem with NFTs is that the NFT itself is nothing more than a token on the blockchain that states you own something, but the files themselves are hosted elsewhere, so if the service hosting the file stops existing, you are left with a token that points to nothing.

[-] CaptainSpaceman@lemmy.world 3 points 11 months ago

Depends on the item, the platform its being sold on, etc, but I believe most NFTs are hosted on the IPFS platform which is censor resistant

Some NFTs actually point to physical objects and have the digital token as a "certificate of authenticity". Ive got a holographic skate deck from a EDM artist shipped to me, has an NFC badge on it for more goodies in the future

The tech is pretty cool, imo, and has a lot of modern use cases.

[-] SnuggleSnail@ani.social 3 points 11 months ago

So.. you have the full game encoded in an NFT? That sounds like a shit ton of overhead.

[-] ryannathans@aussie.zone 2 points 11 months ago
[-] yamanii@lemmy.world 4 points 11 months ago* (last edited 11 months ago)

So what's the difference? You just reinvented DRM

[-] ryannathans@aussie.zone 2 points 11 months ago

You can trade digital games with anyone with no third party involvement

[-] Alexstarfire@lemmy.world 10 points 11 months ago

Digital ownership is an oxymoron.

[-] BaardFigur@lemmy.world 6 points 11 months ago* (last edited 11 months ago)

It's fine as long as you get the actual files, and not some DRM bullshit

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[-] FlavoredButtHair@lemmy.world 8 points 11 months ago

Piracy will always win whether corporations like it or not. I'll always try and buy physical copies of games. But movies and TV shows need to be on my hard drive if the price isn't right for a physical copy.

I have my fair share of streaming services. Peacock for WWE, prime video well cause of Amazon prime. But if I do wanna watch a movie or show, then I will have to sail the high seas.

[-] Mandy@sh.itjust.works 7 points 11 months ago

Expect, there is no future in digital ownership.

You will own nothing and you WILL be happy.

[-] Corkyskog@sh.itjust.works 2 points 11 months ago

That's cool, I just won't buy anything then.

[-] Mahlzeit@feddit.de 7 points 11 months ago

Digital media means that there is an ongoing service behind it. The servers use energy. The parts age and break. It requires a continuing feed of labor and resources to keep going.

Imagine a streaming service that is all based on buying media, instead of subscription or renting. Then suppose all the customers somehow decide that the media they own are enough for now (maybe because money is tight, because inflation). With no more cash coming in, the service goes bankrupt.

In principle, you could have a type of license that allows you to get a new copy in any way you can (torrent, etc.). That would be hard to police, though.

FWIW, owning a physical copy isn't all that, either. There are various ways built-in to make life harder for customers, like geo-blocking. Bypassing these tends to be a criminal offense.

[-] dandi8@kbin.social 6 points 11 months ago

And yet, somehow, GOG and Itch still exist, allowing you to download games completely DRM-free, as often as you like. If they ever go out of business, you can still use your local copies forever.

How do they do it? A mystery...

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[-] shalafi@lemmy.world 2 points 11 months ago

Thank you! Lemmy seems to believe everything digital is free forever. There are real costs associated with maintaining infrastructure.

Having said that, I pay Google $100/yr. for 2TB of storage. I steal all my media and place it there. Local backups as well, of course.

Y'all do whatever works for you, but don't whine when these companies drop "your" media.

[-] EliasChao@lemmy.one 3 points 11 months ago

There’s a case to be made about “buying” digital media and being able to keep the file in your local storage, that way it wouldn’t cost anything to the publisher when you play the content.

I understand the piracy implications, but most of the content is pirated anyway regardless of DRM, so the only ones affected are those who actually pay for content.

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[-] sederx@programming.dev 2 points 11 months ago

Bypassing these tends to be a criminal offense.

lol no, nobody is in jail for ripping their stuff or even straight up torrenting it.

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[-] ryannathans@aussie.zone 3 points 11 months ago

Digital ownership can be done properly but you need NFT game licences

[-] Kolanaki@yiffit.net 6 points 11 months ago* (last edited 11 months ago)

I already get a receipt when I buy digital products without needing to involve block-chain bs though.

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[-] autotldr@lemmings.world 3 points 11 months ago

This is the best summary I could come up with:


Affected users who may have spent years building a robust digital library were suddenly left without access to content they had bought through no fault of their own.

Even though downloading and accessing digital content is often easier than trudging to a retail store to buy a physical copy of a game, you’re putting your faith in the platform holders to maintain their digital storefronts, the content on those storefronts, and their account systems so that your access keeps working.

The recent closure of Nintendo’s Wii U and 3DS eShops was a stark reminder that companies have the power to decide when you can buy digital content.

While you can still redownload Wii U and 3DS games that you’ve purchased, it seems inevitable that Nintendo will stop letting you do that one day.

And Sony isn’t offering any compensation for titles you’ve already bought or a way to transfer those purchases to another store.

The PlayStation account bans were as swift as they were unexpected, and while resolution for most arrived within a few hours, Sony still hasn’t shared any public communication about what happened or why users should continue to trust the platform.


The original article contains 525 words, the summary contains 194 words. Saved 63%. I'm a bot and I'm open source!

[-] harry_balzac@lemmy.world 2 points 11 months ago

Let's not forget that this is just as much Discoverys fault as Sony

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this post was submitted on 05 Dec 2023
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