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Hey! I’m Fortisq, the solo developer of Bitiverse.

It’s a small, free, persistent browser MMORPG that has somehow grown far beyond my original sensible plans. You can fight monsters, gather resources, craft equipment, trade, join guilds, build a permanent homestead and eventually excavate a personal dungeon beneath your house.

The game is fully playable, but I know it’s rough in places. Some systems are surprisingly deep; other parts may be held together by one pixel and a nervous goblin.

I’m not going to promise that Bitiverse will become your new forever MMO. I’d just love a few patient players to wander in, try it honestly and tell me where they become confused, bored, stuck or unexpectedly entertained.

There’s no download or mandatory account wall. Press Play, make a guest character and only create an account later if you decide the little fellow is worth keeping.

https://fortisq.itch.io/bitiverse

If you try it, even ten honest minutes and one useful observation would mean a lot. If you build a house, tell me where, I enjoy watching actual neighborhoods appear in this ridiculous little world.

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[-] BradleyUffner@lemmy.world 5 points 3 days ago

I'd appreciate a way to display it full browser, rather than full screen. I have an ultra wide monitor (5120x1440), and my options are tiny postage stamp embedded in the web page, or massive full screen. Just something that displays the game in its own dedicated window that I can resize would be awesome.

[-] ryven@lemmy.dbzer0.com 6 points 3 days ago* (last edited 3 days ago)

I checked it out! My character's name is Alpaca, I settled just across the road from Whitemere. It seems neat, I played to level 11 or so. Some thoughts in no particular order:

There's an achievement for sleeping in my own bed, but my bed is a solid tile and pressing E on it just says "This is a landmark," so I don't know how I'm supposed to sleep in it.

There are a couple of things related to timing where feedback could be clearer: first, if you try to gather resources too quickly, it says "gate." It would be great if the resource-gathering-cooldown was visible on screen. Second, when you hold towards an enemy, the weapon swinging animation plays rapidly. It would be nice if it only played when you actually swing, based on your weapon cooldown.

The dialog is mostly written by an LLM, yeah? This is fine for most of the quest NPCs because their dialog isn't super relevant (although it occasionally implies something weird, like an NPC who is labeled as the Elder saying "the elder trusts you and so do I" after you do their quest to kill 4 wolves) but in some cases it's really noticeable: for example, the hermit who gives the quests to kill the bosses under the hedge maze has a full dialog tree, so it's kind of annoying that he talks in riddles like an AI Dungeon NPC. (Apologies if you wrote his dialog yourself and it's intentional.)

The copper greatsword has a sprite (at least when held by the dwarf) that looks more like dual wielding daggers.

Overall I like it! It appeals to my desire to grind skills and craft stuff, sort of scratches the same itch as Runescape.

this post was submitted on 09 Aug 2026
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