I'd appreciate a way to display it full browser, rather than full screen. I have an ultra wide monitor (5120x1440), and my options are tiny postage stamp embedded in the web page, or massive full screen. Just something that displays the game in its own dedicated window that I can resize would be awesome.
I checked it out! My character's name is Alpaca, I settled just across the road from Whitemere. It seems neat, I played to level 11 or so. Some thoughts in no particular order:
There's an achievement for sleeping in my own bed, but my bed is a solid tile and pressing E on it just says "This is a landmark," so I don't know how I'm supposed to sleep in it.
There are a couple of things related to timing where feedback could be clearer: first, if you try to gather resources too quickly, it says "gate." It would be great if the resource-gathering-cooldown was visible on screen. Second, when you hold towards an enemy, the weapon swinging animation plays rapidly. It would be nice if it only played when you actually swing, based on your weapon cooldown.
The dialog is mostly written by an LLM, yeah? This is fine for most of the quest NPCs because their dialog isn't super relevant (although it occasionally implies something weird, like an NPC who is labeled as the Elder saying "the elder trusts you and so do I" after you do their quest to kill 4 wolves) but in some cases it's really noticeable: for example, the hermit who gives the quests to kill the bosses under the hedge maze has a full dialog tree, so it's kind of annoying that he talks in riddles like an AI Dungeon NPC. (Apologies if you wrote his dialog yourself and it's intentional.)
The copper greatsword has a sprite (at least when held by the dwarf) that looks more like dual wielding daggers.
Overall I like it! It appeals to my desire to grind skills and craft stuff, sort of scratches the same itch as Runescape.
Indie Gaming
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