196

cross-posted from: https://lemmy.world/post/49721314

I just discovered this. Has anyone tried it?

Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!

  • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

  • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

  • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

  • A built-in store. Let users browse, filter, and collect games through a fully featured store.

  • Flexible authentication. Use simple accounts or hook into your existing SSO.

  • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

Website:
https://droposs.org/

Docs:
https://droposs.org/docs/admin/quickstart/

top 48 comments
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[-] anyhow2503@lemmy.world 24 points 1 week ago

The github page they link has been archived over a month ago, the last release is from november last year and I don't think much development happened in the meantime. Their website doesn't scream up-to-date either.

Did I miss something?

[-] poVoq@slrpnk.net 13 points 1 week ago

They seem to have moved the client into the main repo.

[-] anyhow2503@lemmy.world 5 points 1 week ago

I see, then the website is probably just very out of date. The main repo hasn't seen a release in a while either, so it might still be the latest available version.

[-] warmaster@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

That's only true for the client app that they link to from their website. However, on their GH org, if you go to another repo with a similar name, and then go to releases, you'll see a newer version only with source code packages, no binaries. Maybe they archived their old client and are in progress of a full client re-write ? Sorry I can't link to it, I'm on mobile.

[-] ryokimball@infosec.pub 24 points 1 week ago

... That sounds interesting. Especially if it can go and fetch all of the installers for me to have a local repo of my own.

[-] Trampampoline@sh.itjust.works 17 points 1 week ago

Alright lemmy, tell me how vibecoded this is and whether I should or shouldn't use it.

[-] poVoq@slrpnk.net 15 points 1 week ago

Apparently not:

We have a no-AI contributions policy. This is because, generally speaking, LLMs generate code that, while may work, is poorly organised and difficult to maintain.

[-] SuspiciousCarrot78@aussie.zone 7 points 1 week ago* (last edited 1 week ago)

...and the fact that their website uses AI generated templates, colours, fonts, call to action sure makes me believe that uncritically :/

I don't care to spelunk their code base, but the old "how you do one thing is how you do everything" adage comes to mind.

EDIT: fwiw

https://threadiverse.link/lemmy.ml/comment/26821243

[-] poVoq@slrpnk.net 2 points 1 week ago

…and the fact that their website uses AI generated templates, colours, fonts, call to action sure makes me believe that uncritically :/

You check the source code of the website, or is that just the vibe that you get from it?

I agree that my first reaction to the website was also that this might be AI generated, but on a second look it doesn't seem so clear to me.

[-] SuspiciousCarrot78@aussie.zone 12 points 1 week ago* (last edited 1 week ago)

Looks like human steered, AI assisted. Nothing wrong with that but by all rights it should get 1) disclosure 2) [AIT] tag, if OP is dev

https://slopscan.ava.pet/

At the very least, it deserves more than just a naked URL drop without explanation.

Edit: fwiw

https://threadiverse.link/lemmy.ml/comment/26821243

[-] warmaster@lemmy.world 7 points 1 week ago

I haven't done a deep dive, but on the surface, I haven't found Claude as contributor. So, if it is vibe coded, it's not obvious for me, I'm not a dev.

[-] jay@pie.zerojay.com 12 points 1 week ago

I've tried it before. I didn't like it much. It was not very good at matching games to my set even with metadata in the filenames. Also, the AppImage simply fails to run on NixOS because of assumptions it makes about the system running it. I've been using Gamevault instead which has been great especially since they added a way to access Gamevault and download games through just a web browser.

[-] warmaster@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Interesting! Thanks for sharing!

https://github.com/Phalcode/gamevault-app/issues/560

unfortunately the website has no gamepad support, we may add something like this in the future if you request it: https://www.voorhoede.nl/en/blog/navigating-the-web-with-a-gamepad/

But i can't promise anything, as of now

I think this would definitely make sense as soon as we have native Tauri builds of our application instead of web-only.

Nice! This would be great.

Meanwhile, I hope someone codes GameVault plugin for Open Gamepad UI. That would close the loop perfectly!

[-] Axolotl_cpp@feddit.it 1 points 1 week ago

native Tauri builds

"Native" and "Tauri" can't stay in the same sentence

[-] vinnymac@lemmy.world 11 points 1 week ago* (last edited 1 week ago)

I wonder if they plan to incorporate a moonlight server (or any form of streaming), so you could test a game without having to download it, so long as the admin host has it installed.

I know other tools out there do that already, but it would be nice if it was all in one. I’m also surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing

[-] warmaster@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

I wonder if they plan to incorporate a moonlight server (or any form of streaming), so you could test a game without having to download it, so long as the admin host has it installed.

IDK, but you could easily bake that into the docker container. EDIT: I'm wrong. You would have to add it to the client actually. The server doesn't play games. Sorry for the confusion.

surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing

I guess because they are more mainstream, people are more aware of Steam and Epic than GOG.

[-] vinnymac@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

I guess because they are more mainstream, people are more aware of Steam and Epic than GOG.

Totally, I was just hoping for a shoutout. If they are pro DRM-free games, they are in an obvious position to promote the store that is… DRM-free

[-] warmaster@lemmy.world 3 points 1 week ago

Absolutely agreed. This is a perfect match for GOG. If this is any good, I hope someone writes a plugin that uses the GOG CLI to automate pulling from GOG and stashing the games, ready to be served through Drop alongside your other games.

[-] NewOldGuard@lemmy.ml 3 points 1 week ago

Games On Whales offers this functionality, would be cool if it integrated with something like this or GameVault

[-] melfie@lemmy.zip 2 points 1 week ago* (last edited 1 week ago)

I’m also surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing

I get the feeling that a lot of the motivation for developing something like this is to play “DRM-free” games that weren’t originally that way. 😉

[-] TrickDacy@lemmy.world 7 points 1 week ago

It's unclear to me -- does it have any kind of wine or proton integration?

[-] warmaster@lemmy.world 3 points 1 week ago

Yes, they have it documented in their docs. It uses UMU, just like every other major FOSS launcher out there.

[-] irmadlad@lemmy.world 6 points 1 week ago

I wish I could play online games. There are so many titles that really look like a whole lot of fun.

[-] irmadlad@lemmy.world 7 points 1 week ago

Thanks. I appreciate the solidarity. ;)

[-] frongt@lemmy.zip 5 points 1 week ago
[-] irmadlad@lemmy.world 11 points 1 week ago

I have a seizure condition brought on by a traumatic brain injury, and really intense, fast moving graphics will cause me to roll around on the floor like I'm trying out a new breakdance move, and eat my tongue. LOL I used to play Cities: Skyline which was a really in depth game when you really get into it kind of like Minecraft, which I used to be heavily into.

[-] phx@lemmy.world 4 points 1 week ago

Shit, that's terrible. Here's hoping that one day your grey matter can rewire itself in a way that allows you to enjoy games or blinking lights again without side effects

[-] irmadlad@lemmy.world 6 points 1 week ago

Shit, that’s terrible.

Nah bro.....no worries. That's life. My number came up on the 'ol Wheel Of Fortune. Shit happens. You either learn to be flexible or get snapped off at the ankles.

[-] frongt@lemmy.zip 3 points 1 week ago* (last edited 1 week ago)

Plenty of online games that don't do that. Hell, you can play chess online. Any turn-based game shouldn't have fast-moving graphics, for a start.

[-] irmadlad@lemmy.world 6 points 1 week ago

True, and I do play chess. When I said 'I wish I could play games' what I meant was all the really cool stuff with intense graphics. Sorry.

[-] frongt@lemmy.zip 3 points 1 week ago

Maybe there's some kind of filter software that could limit the visual whiplash. Like you can adjust brightness and contrast on the monitor, but maybe there's some other software that could add motion blur to fast changes, kind of like volume leveling in audio. Even if a game doesn't support it, you might be able to use something like ReShade or some system software. Just spitballing, you know your body better than I do.

[-] irmadlad@lemmy.world 3 points 1 week ago

My hesitation in experimentation is the fact that seizures can be fatal. SUDEP as it is known. Plus, when I have a seizure, I'm down for 3 or 4 days. It's that mentally and physically exhausting. So, I will just be envious of all you gamers and live vicariously. LOL But I really would like to play.

[-] Barbarian@sh.itjust.works 3 points 1 week ago

As someone physically capable of playing games with the blinky shiny lights, they aren't all they're cracked up to be. My top two games atm are Manor Lords and MENACE, both of which should be perfectly accessible to you.

[-] Ludicrous0251@piefed.zip 2 points 1 week ago* (last edited 1 week ago)

Ehh, they're meh. Give me a Stardew Valley or a Minecraft any day over something like Valorant or Call of Black Dutyfield 12

[-] Trampampoline@sh.itjust.works 2 points 1 week ago

Real Time Strategy

[-] Axolotl_cpp@feddit.it 1 points 1 week ago

which I used to be heavily into

So you can't play minecraft anymore? Not even by changing the accessibility settings? You have my condolences <3

[-] MrKoyun@lemmy.world 6 points 1 week ago

I'm not sure how a self hosted alternative to steam would work... The entire appeal is kinda that its not self hosted.

[-] poVoq@slrpnk.net 5 points 1 week ago

So this would allow you to self-host a library of open-source games and have people connect to it with their Steam like clients to always have the latest version installed and so on?

Getting relatively non-technical people to install the correct versions for multiplayer games is a real pain without something doing it for them like with Steam.

[-] warmaster@lemmy.world 6 points 1 week ago

Absolutely! You could serve FOSS games, Abandonware, GOG games, whatever you want. And access them from anywhere, anytime. Pretty much like Plex / Jellyfin but for PC Games.

[-] MonkeMischief@lemmy.today 2 points 1 week ago

That actually seems like a really cool application for it.

My first thought, rather cynical, was "I kinda hope this doesn't just become a way to serve a mirror of stolen games at scale." That would be sad.

But also I'm sure the bandwidth that'd take would be quite prohibitive anyway.

Serving LAN / multiplayer games to friends and family, with the right patches and stuff applied, sounds excellent.

UT2k4, War/StarCraft, Mobile Forces, Metal Fatigue, Warsow, Battlefield, Nerf Arena Blast...

Could even do some real vintage stuff like Rainbow Six or Deus Ex's multiplayer mode LOL.

I tried to think of niche things you probably wouldn't find on GameRanger haha. (Geeze I haven't used that in ages...wonder if it's Linux friendly?)

[-] K3can@lemmy.radio 3 points 1 week ago

I didn't see an obvious link to the source code, so here it is for those interested: https://github.com/Drop-OSS/drop

[-] PiraHxCx@lemmy.dbzer0.com 2 points 1 week ago

"A built-in store" ... but, eh, isn't it "your DRM-free games"?
Isn't it just a lobby for social features and an overlay for your list installers/installed games?

[-] fervent_apathy@anarchist.nexus 7 points 1 week ago

I tested out v0.3 mid last year.

Essentially the store contains all games the admin has setup on the server. A user then subscribes to a game from the store, which adds it to their library, ready for download. There's no transaction or anything like that.

Store probably isn't the best terminology to use, but I guess they're trying to mirror steam as closely as possible for adoption purposes.

[-] warmaster@lemmy.world 3 points 1 week ago

I don't know, that gives me the creeps though... unless they mean my own games "store".

[-] poVoq@slrpnk.net 3 points 1 week ago

I guess it could be useful to discover and download open-source and drm-free freeware games.

this post was submitted on 21 Jul 2026
196 points (100.0% liked)

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