They should pay someone to finalize the jailbreak of the PS5, because SteamOS should run great on it if you have a hacked console.
We shouldn’t need a jailbreak.
If Apple has to allow 3rd party stores, why not Sony?
Apple only allows 3rd party stores in the EU*
Yeah and even then, the compliance is malicious
And Google is about to copy it worldwide
It's gone beyond the EU. Last week Apple announced third party app stores will be coming to Brazil and
Apple has already allowed alternative app stores and/or third-party payment systems on iOS in the EU, Japan, and South Korea, and it will likely be forced to do so in the UK and Australia too, due to similar regulations in those countries.
I mean their tablets/phones are still locked to ios.
This would make me use it again, it's just gathering dust since I have a gaming laptop (bought on sale years ago, much better than the ps5), but mostly just use blender and watch tv, would be sick if it made it so I can play simracing games on it with my moza wheel because I never want to close out of my projects on my laptop.
It'd be nice to use it as a homeserver too, just leave it connected to the router and throw some selfhosted apps on there or whatever. Be so much more useful as another linux pc now that I don't really game and if I do it's never an exclusive. Just don't care for linear single player story games.
I still get use of mine through my steam deck using Chiaki4Deck remote play, I had a big PS digital library built up and it’s the easiest way for me to access it with minimal setup. I’m not buying Skyrim again, I refuse
If your firmware is old enough you can jailbreak it and run steamos already
just use bazzite and live in the future
Well actually no, because consoles tend to have very divergent, oddball architecture, compared to normal PC x86_64, where it tends to be fairly to extremely difficult to basically reverse engineer the drivers... because the normal drivers there are propietary, Sony keeps em secret.
Instead, they seem to have been collaborating with AMD and basically some open source hackers to get FSR4 working on RDNA 3 GPUs... 7000 series AMD GPUs, the Steam Machine, etc.
You can run steamos on a jailbroken ps5 already. You need to be on a fairly old firmware though
PS4, PS5, Xbox One, Xbox Series are all x86_64, though, unless I'm misunderstanding?
Yes but... they have varying degrees of nonstandard busses and timings and weird, proprietary, basicslly custom hardware, as well as often having weird, propietary implementations of that hardware, that often only work with a bunch of other weird custom drivers on other components...
This is why emulation is hard, you habe to reverse engineer all that shit and then basically virtualize it and then try to map it to actually standard hardware.
Making a linux distro runs into many of thr same things, just, without (as much of) the virtualization parts.
Consoles have really been getting closer to more standard hardware over the last years. The WiiU was a mostly custom PowerPC box, with a proprietary version of wifi for the gamepad, and including hardware specifically to run Wii games. The Switch was a barely modified nvidia shield, with bluetooth wireless controllers. The PS3 had a fully custom CPU, and old models included PS2 hardware for backwards compatibility, the PS4 is x86_64 with a custom AMD GPU.
For the PS4/PS5, the majority of effort on running Linux is in getting it to boot in the first place. While some hardware does require patches to existing drivers (like mesa on PS4), or sometimes fully custom drivers (like the CPU fan on PS4), other hardware is completely standard, over a standard interface. Like the HDD and Blu-Ray drives on the PS4.
The big difference is that a game console is "allowed" to deviate from standards, as it does not need to be compatible with anything outside the control of the manufacturer. This results in often small differences that require changes to a kernel which wouldn't work on any other device.
The biggest reason why emulation is hard, is often no longer the custom hardware like it used to be, but the OS and other fully custom standards like a graphics API. The structure of games is completely different too. The old "ship the drivers on the game disc" like on the Wii no longer holds true on modern consoles, and emulators don't need to ensure the exact timing of an optical drive matches to get a game to work.
There have been some attempts to get modern console games to work through kernel patches and translation layers, see horizon-linux and fpPS4, proving just how close modern console hardware is to standard PCs.
All that being said, I don't think SteamOS on PS5 would work for multiple reasons. It's extremely difficult to get the process simple enough for the average consumer, especially with Sony quickly patching any exploits required to boot it. It's also not in Valve's business interest to make it easier and explicitly supported to buy a cheaper and more powerful standardized machine. As they would just be creating a direct competitor to the Steam Machine.
Wasn't that always allowed?
Allowed but janky, this is probably a more polished installer.
I see, and yes, you needed some technical savvyness (is that a word?) to do this on your own before
It wasn't officially supported for a long time even if they never stopped you. No real installer, etc. But now they started adding a lot more driver support even for hardware they aren't going to use, which you only do if you want to let people use 3rd party hardware
Awesome, thanks for the info
Allowed and available, but not endorsed.
Gotta put in on my Steam Deck
Dude that'd be so sick!
Have someone managed to jailbreak it?
AMD only for now.
AMD only forever unless you want to reinstall nvidia drivers every month, because the cunts will never support linux properly
And at least AMD doesn't catch on fire and screw over their own power delivery interfaces.
The open source Nvidia drivers are coming along nicely I hear.
I'll believe it when I see it
Tbh not even the fucking Windows drivers work properly either. In all my years of gaming every single time I’ve had an issue with my Nvidia GPU it’s the fucking drivers not working properly. Ranging from wild performance benches in games that only work on one specific driver, but fucks up the rest of my library, to crashes that cause me to force restart.
Once I switched over to AMD with my 580 back in the day, drivers have been absolutely seamless. Fuck that DLSS shit and fuck Nvidia. I just want my $500 GPU to work properly.
Love it, giving us an easy arch-based gaming distro basically. Now they just gotta give us half-life 3 as well.
This appears to be the page to pay attention to for actually doing this. https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-4227
It appears support is not yet there, but is intended to be.
Support started with 3.8 release. It might say steam deck in the file name, but as long as the version is 3.8.xx then it should be good.
Direct Link to download: https://steamdeck-images.steamos.cloud/steamdeck/20260618.10/steamdeck-oobe-repair-20260618.10-3.8.10.img.zip
We could always do this, by the way. SteamOS has been available since the release of the Steam Deck. The main drawback is that core updates will wipe a bunch of changes you've made to your OS. I got tired of reinstalling AUR and a bunch of other things every month, so I changed distros.
Once that issue goes away, I'll likely switch back.
I dont think thats really an issue and more so a design choice to keep steam os immutable. I doubt that'll change since it does make it much harder to break the system.
Yep. I think its actually pretty ideal for a pure gaming machine that lives under the TV. If I were going to build a machine for that I would go with SteamOS.
On immutable fedora, I can layer packages. Is this not possible on SteamOS?
My understanding is SteamOS was lacking hardware support for most devices, and that they've been slowly fixing this. It's been mostly functional for awhile now, but used to be completely broken, and it's only now that Valve is saying it's actually ready for most AMD devices.
It's part of why people had needed to use things like Bazzite/ChimeraOS on other gaming handhelds, because bare SteamOS wouldn't work. There were things like hardcoded support for just the Van Gogh chipset, hardcoded TDP management that would cause system crashes on different hardware, no support for network devices, etc.
Need to make all changes through ansible, then you just run one job post update :)
I've never seen a computer that's a Radiator. Thank you everyone have a great evening
Correction: The GPL gives you the green light to install SteamOS on your computer to create your own steam machine. Valve has no say in the matter. It's cute of the article to think otherwise though!
Valve specifically released a new installation image that comes with an installer, has added hardware support for non-deck hardware and discrete graphics cards, and has officially updated their support documents to say that it's supported on more hardware.
You may have a right to install it before, but that doesn't mean it would have worked or been a good experience.
They should at least allow us to select the hard drive where we want to install the system. It’s completely hostile to multi-drive systems.
Steam Hardware
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