1
submitted 3 months ago by olorin99@kbin.earth to c/gpu@programming.dev

Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here
this post was submitted on 31 Jan 2026
1 points (100.0% liked)

GPU

129 readers
2 users here now

GPU - 3D graphics programming, neural networks, WebGL, WebGPU, WebNN, shaders, generative textures and models, OpenGL, DirectX, Metal, Vulkan, Computer Generated Holography

founded 2 years ago
MODERATORS