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[-] Lumisal@lemmy.world 2 points 1 day ago
[-] JoeTheSane@lemmy.world 28 points 2 days ago

Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.

[-] pishadoot@sh.itjust.works 14 points 2 days ago

Lol. As a fan of the farming sim genre, I approve this message.

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[-] Krudler@lemmy.world 22 points 2 days ago

Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.

Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.

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[-] Speiser0@feddit.org 48 points 3 days ago

Permanently loosing a treasure that you can only get once because your pocket is full.

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[-] justdaveisfine@piefed.social 118 points 3 days ago

I don't like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I'm going to download a mod.

[-] FenrirIII@lemmy.world 2 points 1 day ago

I built a self-repair skill mod for Fallout New Vegas specifically because I hated that shit.

[-] canofcam@lemmy.world 30 points 3 days ago

It is a fine line, like in Minecraft durability obviously makes sense, so it makes sense that other games try to emulate that. But then look at Stardew Valley, one of the most popular mods is the one that stops fences from degrading because repairing them is tedious.

[-] olafurp@lemmy.world 3 points 1 day ago

I would totally be up for requiring more resources to craft a tool to not have it degrade ever.

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[-] HexesofVexes@lemmy.world 56 points 3 days ago

Microtransactions - the answer always has been and always will be microtransactions.

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[-] ryathal@sh.itjust.works 35 points 3 days ago
  • Games with designated save points only.
  • Skill/Tech trees that really only have one viable path.
  • Games that reward stealth until the boss battle.
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[-] webpack@ani.social 2 points 1 day ago

I feel like most game mechanics are good when implemented well and bad when implemented poorly. unless you count stuff like p2w/gatcha/gambling

[-] JcbAzPx@lemmy.world 1 points 1 day ago

Yeah, I'd say there's no such thing as a good real money loot box. Should be regulated the same as Vegas.

[-] BurgerBaron@piefed.social 103 points 3 days ago

Game has collectables scattered in almost every room including lore text and audio logs.

Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won't shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

These two mechanics conflct with one another way too often and it's immersion breaking every time.

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[-] WanderWisley@lemmy.world 29 points 3 days ago
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[-] theOneTrueSpoon@feddit.uk 27 points 3 days ago* (last edited 3 days ago)

When you can't dodge because you're charging an attack/doing a combo/whatever. If I'm attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit

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[-] anarchaos@lemmy.ml 17 points 2 days ago

multiplayer shooters with unlockable weapons/classes

[-] zlatiah@lemmy.world 40 points 3 days ago* (last edited 3 days ago)

Something that hasn't been mentioned: difficulty variations that only change stat penalty. These get really annoying for people who enjoy challenging gameplay...

Case in point, unmodded Skyrim's legendary difficulty where the only difference is that you do 0.25x damage and take 300% damage. Instead of providing challenging gameplay that forces you to use gaming skills or think, it just makes the game more annoying to play & limits player build options (stealth is mandatory as any other playstyle deals no damage and results in you getting kill-animation'd...)

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[-] moakley@lemmy.world 30 points 3 days ago

For me: weapon durability.

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[-] e0qdk@reddthat.com 69 points 3 days ago

Insert real world money to continue/for advantage. Whether it's modern FTP with MTX or old school quarter eaters, it's poison to games.

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[-] pachrist@lemmy.world 23 points 3 days ago

Grinding.

When the game progresses naturally, and as you move through the game, you always find yourself in the right spot to overcome the next obstacle, that's great. But the second I have to stop progressing through the game and go spend 6 hours killing goblins, I'm done.

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[-] JackbyDev@programming.dev 25 points 3 days ago

Upgrades that cannot be changed. Don't force me to replay the entire game just to see what a different upgrade does. I'm my opinion, all games should let you rebuild your character pretty much whenever. I think BG3 did a good job of it with Withers. The price is low enough to not feel like a burden but high enough to not encourage you to cheese it. The only small downside of it is that Withers is technically an optional character you could miss. I think mechanics like this should just be baked in.

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[-] ThatGuy46475@lemmy.world 1 points 1 day ago

Ps1 Spider-Man having 3 bosses in a row at the end of the game.

[-] T00l_shed@lemmy.world 64 points 3 days ago

Not a mechanic i guess, but motion blur

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this post was submitted on 27 Oct 2025
161 points (100.0% liked)

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